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manual/getting_started/about_blender/about_this_manual.rst
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| About this manual | About this manual | ||||
| ***************** | ***************** | ||||
| This manual is written by a world-wide collaboration of volunteers. | In this manual you find a complete but concise source of information that shall help you to get comfortable with the application. | ||||
| It is constantly out of date, thanks to the tireless work of developers working from around the | |||||
| world on the Blender code-base. | |||||
| However, it is our goal to provide you with the best possible documentation for this incredible package. | - The basic User Interface concept | ||||
| - Blender's Data System | |||||
| - The functional Areas (modelling, Physics, ...) | |||||
| - The various Tool Editors | |||||
| - Extending Blender | |||||
| - Troubleshooting | |||||
| - ... | |||||
| To assist you best, this manual is organized according to the creative process generally followed by 3D artists. | You find links to the particular areas of interest on the | ||||
| If you read the manual linearly, you will follow a natural, progressive path in learning both Blender | document navigation bar on the left side of this manual. | ||||
| and developing your artistic skills. | |||||
| - Getting to know Blender (basic UI concepts, navigation...) | |||||
| - Models | |||||
| - Animation | |||||
| - Lighting, shading and rendering | |||||
| - Post-production/VFX (compositing, motion tracking, video editing) | |||||
| - Extending Blender (working with the Python API) | |||||
| This manual also includes a :doc:`/glossary/index` page for if/when you you ever get confused with | Conventions used | ||||
| the endless jargon of computer graphics. | ---------------- | ||||
| There is also a :doc:`/troubleshooting/index` section to help solve technical issues. | |||||
| The mouse buttons are referred to as: | |||||
| Goals | :kbd:`LMB` | ||||
| ===== | Left Mouse Button | ||||
| :kbd:`MMB` | |||||
| Middle Mouse Button | |||||
| :kbd:`RMB` | |||||
| Right Mouse Button | |||||
| This manual aims to teach you how to use Blender, not how to be a great artist. | If your mouse has a wheel | ||||
| That would require a different kind of study and is not unique to Blender alone, | |||||
| so it is best left to other sources such as books, courses, videos and good old fashioned trial and error. | |||||
| This manual is written for a very broad audience, | :kbd:`MMB` | ||||
| to answer questions like, :doc:`"How do I rotate the default cube?" </getting_started/basics/transformations/rotate>` | Middle Mouse Button (clicking the wheel) | ||||
| all the way to :doc:`"How does Blender handle color management?" </render/post_process/cm_and_exposure>`. | :kbd:`Wheel` | ||||
| Scrolling the wheel. | |||||
| Hotkey letters are shown in this manual like they appear on a keyboard; for example, | |||||
| :kbd:`G` | |||||
| refers to the lowercase ``g``. | |||||
| :kbd:`Shift`, :kbd:`Ctrl`, :kbd:`Alt` | |||||
| are specified as modifier keys. | |||||
| :kbd:`Ctrl-W`, :kbd:`Shift-Alt-A`, ... | |||||
| indicates that these keys should be pressed simultaneously | |||||
| :kbd:`Numpad0`to :kbd:`Numpad9`, :kbd:`NumpadPlus` | |||||
| refer to the keys on the separate numeric keypad. | |||||
| Other keys are referred to by their names, | |||||
| such as :kbd:`Esc`, :kbd:`Tab`, :kbd:`F1` to :kbd:`F12`. | |||||
| Of special note are the arrow keys, :kbd:`Left`, :kbd:`Right` and so on. | |||||
| Get Involved | Get Involved | ||||
| ============ | ============ | ||||
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