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source/blender/nodes/NOD_static_types.h
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| DefNode(FunctionNode, FN_NODE_FLOAT_TO_INT, def_float_to_int, "FLOAT_TO_INT", FloatToInt, "Float to Integer", "") | DefNode(FunctionNode, FN_NODE_FLOAT_TO_INT, def_float_to_int, "FLOAT_TO_INT", FloatToInt, "Float to Integer", "") | ||||
| DefNode(FunctionNode, FN_NODE_INPUT_STRING, def_fn_input_string, "INPUT_STRING", InputString, "String", "") | DefNode(FunctionNode, FN_NODE_INPUT_STRING, def_fn_input_string, "INPUT_STRING", InputString, "String", "") | ||||
| DefNode(FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR", InputVector, "Vector", "") | DefNode(FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR", InputVector, "Vector", "") | ||||
| DefNode(FunctionNode, FN_NODE_RANDOM, def_fn_random, "RANDOM", Random, "Random", "") | |||||
| DefNode(FunctionNode, FN_NODE_RANDOM_FLOAT, 0, "RANDOM_FLOAT", RandomFloat, "Random Float", "") | DefNode(FunctionNode, FN_NODE_RANDOM_FLOAT, 0, "RANDOM_FLOAT", RandomFloat, "Random Float", "") | ||||
| DefNode(FunctionNode, FN_NODE_VALUE_TO_STRING, 0, "VALUE_TO_STRING", ValueToString, "Value to String", "") | DefNode(FunctionNode, FN_NODE_VALUE_TO_STRING, 0, "VALUE_TO_STRING", ValueToString, "Value to String", "") | ||||
| DefNode(FunctionNode, FN_NODE_STRING_LENGTH, 0, "STRING_LENGTH", StringLength, "String Length", "") | DefNode(FunctionNode, FN_NODE_STRING_LENGTH, 0, "STRING_LENGTH", StringLength, "String Length", "") | ||||
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| DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_MATH, def_geo_attribute_math, "LEGACY_ATTRIBUTE_MATH", LegacyAttributeMath, "Attribute Math", "") | DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_MATH, def_geo_attribute_math, "LEGACY_ATTRIBUTE_MATH", LegacyAttributeMath, "Attribute Math", "") | ||||
| DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_MIX, def_geo_attribute_mix, "LEGACY_ATTRIBUTE_MIX", LegacyAttributeMix, "Attribute Mix", "") | DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_MIX, def_geo_attribute_mix, "LEGACY_ATTRIBUTE_MIX", LegacyAttributeMix, "Attribute Mix", "") | ||||
| DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_PROXIMITY, def_geo_attribute_proximity, "LEGACY_ATTRIBUTE_PROXIMITY", LegacyAttributeProximity, "Attribute Proximity", "") | DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_PROXIMITY, def_geo_attribute_proximity, "LEGACY_ATTRIBUTE_PROXIMITY", LegacyAttributeProximity, "Attribute Proximity", "") | ||||
| DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_RANDOMIZE, def_geo_attribute_randomize, "LEGACY_ATTRIBUTE_RANDOMIZE", LegacyAttributeRandomize, "Attribute Randomize", "") | DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_RANDOMIZE, def_geo_legacy_attribute_randomize, "LEGACY_ATTRIBUTE_RANDOMIZE", LegacyAttributeRandomize, "Attribute Randomize", "") | ||||
| DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_SAMPLE_TEXTURE, 0, "LEGACY_ATTRIBUTE_SAMPLE_TEXTURE", LegacyAttributeSampleTexture, "Attribute Sample Texture", "") | DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_SAMPLE_TEXTURE, 0, "LEGACY_ATTRIBUTE_SAMPLE_TEXTURE", LegacyAttributeSampleTexture, "Attribute Sample Texture", "") | ||||
| DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_SEPARATE_XYZ, def_geo_attribute_separate_xyz, "LEGACY_ATTRIBUTE_SEPARATE_XYZ", LegacyAttributeSeparateXYZ, "Attribute Separate XYZ", "") | DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_SEPARATE_XYZ, def_geo_attribute_separate_xyz, "LEGACY_ATTRIBUTE_SEPARATE_XYZ", LegacyAttributeSeparateXYZ, "Attribute Separate XYZ", "") | ||||
| DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_TRANSFER, def_geo_attribute_transfer, "LEGACY_ATTRIBUTE_TRANSFER", LegacyAttributeTransfer, "Attribute Transfer", "") | DefNode(GeometryNode, GEO_NODE_LEGACY_ATTRIBUTE_TRANSFER, def_geo_attribute_transfer, "LEGACY_ATTRIBUTE_TRANSFER", LegacyAttributeTransfer, "Attribute Transfer", "") | ||||
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