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source/blender/nodes/shader/nodes/node_shader_map_range.cc
| Show All 23 Lines | |||||
| #include "node_shader_util.h" | #include "node_shader_util.h" | ||||
| #include "BLI_math_base_safe.h" | #include "BLI_math_base_safe.h" | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| static void sh_node_map_range_declare(NodeDeclarationBuilder &b) | static void sh_node_map_range_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | |||||
| b.add_input<decl::Float>("Value").min(-10000.0f).max(10000.0f).default_value(1.0f); | b.add_input<decl::Float>("Value").min(-10000.0f).max(10000.0f).default_value(1.0f); | ||||
| b.add_input<decl::Float>("From Min").min(-10000.0f).max(10000.0f); | b.add_input<decl::Float>("From Min").min(-10000.0f).max(10000.0f); | ||||
| b.add_input<decl::Float>("From Max").min(-10000.0f).max(10000.0f).default_value(1.0f); | b.add_input<decl::Float>("From Max").min(-10000.0f).max(10000.0f).default_value(1.0f); | ||||
| b.add_input<decl::Float>("To Min").min(-10000.0f).max(10000.0f); | b.add_input<decl::Float>("To Min").min(-10000.0f).max(10000.0f); | ||||
| b.add_input<decl::Float>("To Max").min(-10000.0f).max(10000.0f).default_value(1.0f); | b.add_input<decl::Float>("To Max").min(-10000.0f).max(10000.0f).default_value(1.0f); | ||||
| b.add_input<decl::Float>("Steps").min(-10000.0f).max(10000.0f).default_value(4.0f); | b.add_input<decl::Float>("Steps").min(-10000.0f).max(10000.0f).default_value(4.0f); | ||||
| b.add_output<decl::Float>("Result"); | b.add_output<decl::Float>("Result"); | ||||
| }; | }; | ||||
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