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source/blender/editors/space_view3d/view3d_intern.h
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| void VIEW3D_OT_view_center_pick(struct wmOperatorType *ot); | void VIEW3D_OT_view_center_pick(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot); | void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_view_center_lock(struct wmOperatorType *ot); | void VIEW3D_OT_view_center_lock(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_view_pan(struct wmOperatorType *ot); | void VIEW3D_OT_view_pan(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_view_persportho(struct wmOperatorType *ot); | void VIEW3D_OT_view_persportho(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_navigate(struct wmOperatorType *ot); | void VIEW3D_OT_navigate(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_background_image_add(struct wmOperatorType *ot); | void VIEW3D_OT_background_image_add(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot); | void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_drop_world(struct wmOperatorType *ot); | |||||
| void VIEW3D_OT_view_orbit(struct wmOperatorType *ot); | void VIEW3D_OT_view_orbit(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_view_roll(struct wmOperatorType *ot); | void VIEW3D_OT_view_roll(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_clip_border(struct wmOperatorType *ot); | void VIEW3D_OT_clip_border(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_cursor3d(struct wmOperatorType *ot); | void VIEW3D_OT_cursor3d(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_render_border(struct wmOperatorType *ot); | void VIEW3D_OT_render_border(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot); | void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); | void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); | ||||
| void VIEW3D_OT_toggle_shading(struct wmOperatorType *ot); | void VIEW3D_OT_toggle_shading(struct wmOperatorType *ot); | ||||
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