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source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| */ | |||||
| #include "DEG_depsgraph_query.h" | |||||
| #include "node_geometry_util.hh" | |||||
| namespace blender::nodes { | |||||
| static void geo_node_set_shade_smooth_declare(NodeDeclarationBuilder &b) | |||||
| { | |||||
| b.add_input<decl::Geometry>("Geometry"); | |||||
| b.add_input<decl::Bool>("Shade Smooth").supports_field(); | |||||
| b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field(); | |||||
| b.add_output<decl::Geometry>("Geometry"); | |||||
| } | |||||
| static void set_smooth_in_component(GeometryComponent &component, | |||||
| const Field<bool> &selection_field, | |||||
| const Field<bool> &shade_field) | |||||
| { | |||||
| GeometryComponentFieldContext field_context{component, ATTR_DOMAIN_FACE}; | |||||
| const int domain_size = component.attribute_domain_size(ATTR_DOMAIN_FACE); | |||||
| if (domain_size == 0) { | |||||
| return; | |||||
| } | |||||
| fn::FieldEvaluator selection_evaluator{field_context, domain_size}; | |||||
| selection_evaluator.add(selection_field); | |||||
| selection_evaluator.evaluate(); | |||||
| const IndexMask selection = selection_evaluator.get_evaluated_as_mask(0); | |||||
| OutputAttribute_Typed<bool> shades = component.attribute_try_get_for_output_only<bool>( | |||||
| "shade_smooth", ATTR_DOMAIN_FACE); | |||||
| fn::FieldEvaluator shade_evaluator{field_context, &selection}; | |||||
| shade_evaluator.add_with_destination(shade_field, shades.varray()); | |||||
| shade_evaluator.evaluate(); | |||||
| shades.save(); | |||||
| } | |||||
| static void geo_node_set_shade_smooth_exec(GeoNodeExecParams params) | |||||
| { | |||||
| GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry"); | |||||
| Field<bool> selection_field = params.extract_input<Field<bool>>("Selection"); | |||||
| Field<bool> shade_field = params.extract_input<Field<bool>>("Shade Smooth"); | |||||
| geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) { | |||||
| if (geometry_set.has_mesh()) { | |||||
| set_smooth_in_component( | |||||
| geometry_set.get_component_for_write<MeshComponent>(), selection_field, shade_field); | |||||
| } | |||||
| }); | |||||
| params.set_output("Geometry", std::move(geometry_set)); | |||||
| } | |||||
| } // namespace blender::nodes | |||||
| void register_node_type_geo_set_shade_smooth() | |||||
| { | |||||
| static bNodeType ntype; | |||||
| geo_node_type_base( | |||||
| &ntype, GEO_NODE_SET_SHADE_SMOOTH, "Set Shade Smooth", NODE_CLASS_GEOMETRY, 0); | |||||
| ntype.geometry_node_execute = blender::nodes::geo_node_set_shade_smooth_exec; | |||||
| ntype.declare = blender::nodes::geo_node_set_shade_smooth_declare; | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||