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source/blender/compositor/nodes/COM_MapUVNode.cc
| Show All 28 Lines | |||||
| void MapUVNode::convertToOperations(NodeConverter &converter, | void MapUVNode::convertToOperations(NodeConverter &converter, | ||||
| const CompositorContext & /*context*/) const | const CompositorContext & /*context*/) const | ||||
| { | { | ||||
| bNode *node = this->getbNode(); | bNode *node = this->getbNode(); | ||||
| MapUVOperation *operation = new MapUVOperation(); | MapUVOperation *operation = new MapUVOperation(); | ||||
| operation->setAlpha((float)node->custom1); | operation->setAlpha((float)node->custom1); | ||||
| operation->setResolutionInputSocketIndex(1); | operation->set_canvas_input_index(1); | ||||
| converter.addOperation(operation); | converter.addOperation(operation); | ||||
| converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); | converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); | ||||
| converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); | converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); | ||||
| converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket()); | converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket()); | ||||
| } | } | ||||
| } // namespace blender::compositor | } // namespace blender::compositor | ||||