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source/blender/nodes/geometry/nodes/node_geo_triangulate.cc
| Show First 20 Lines • Show All 52 Lines • ▼ Show 20 Lines | static void geo_node_triangulate_exec(GeoNodeExecParams params) | ||||
| GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry"); | GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry"); | ||||
| const int min_vertices = std::max(params.extract_input<int>("Minimum Vertices"), 4); | const int min_vertices = std::max(params.extract_input<int>("Minimum Vertices"), 4); | ||||
| GeometryNodeTriangulateQuads quad_method = static_cast<GeometryNodeTriangulateQuads>( | GeometryNodeTriangulateQuads quad_method = static_cast<GeometryNodeTriangulateQuads>( | ||||
| params.node().custom1); | params.node().custom1); | ||||
| GeometryNodeTriangulateNGons ngon_method = static_cast<GeometryNodeTriangulateNGons>( | GeometryNodeTriangulateNGons ngon_method = static_cast<GeometryNodeTriangulateNGons>( | ||||
| params.node().custom2); | params.node().custom2); | ||||
| geometry_set = geometry_set_realize_instances(geometry_set); | geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) { | ||||
| /* #triangulate_mesh might modify the input mesh currently. */ | /* #triangulate_mesh might modify the input mesh currently. */ | ||||
| Mesh *mesh_in = geometry_set.get_mesh_for_write(); | Mesh *mesh_in = geometry_set.get_mesh_for_write(); | ||||
| if (mesh_in != nullptr) { | if (mesh_in != nullptr) { | ||||
| Mesh *mesh_out = triangulate_mesh(mesh_in, quad_method, ngon_method, min_vertices, 0); | Mesh *mesh_out = triangulate_mesh(mesh_in, quad_method, ngon_method, min_vertices, 0); | ||||
| geometry_set.replace_mesh(mesh_out); | geometry_set.replace_mesh(mesh_out); | ||||
| } | } | ||||
| }); | |||||
| params.set_output("Geometry", std::move(geometry_set)); | params.set_output("Geometry", std::move(geometry_set)); | ||||
| } | } | ||||
| } // namespace blender::nodes | } // namespace blender::nodes | ||||
| void register_node_type_geo_triangulate() | void register_node_type_geo_triangulate() | ||||
| { | { | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| geo_node_type_base(&ntype, GEO_NODE_TRIANGULATE, "Triangulate", NODE_CLASS_GEOMETRY, 0); | geo_node_type_base(&ntype, GEO_NODE_TRIANGULATE, "Triangulate", NODE_CLASS_GEOMETRY, 0); | ||||
| ntype.declare = blender::nodes::geo_node_triangulate_declare; | ntype.declare = blender::nodes::geo_node_triangulate_declare; | ||||
| node_type_init(&ntype, blender::nodes::geo_triangulate_init); | node_type_init(&ntype, blender::nodes::geo_triangulate_init); | ||||
| ntype.geometry_node_execute = blender::nodes::geo_node_triangulate_exec; | ntype.geometry_node_execute = blender::nodes::geo_node_triangulate_exec; | ||||
| ntype.draw_buttons = blender::nodes::geo_node_triangulate_layout; | ntype.draw_buttons = blender::nodes::geo_node_triangulate_layout; | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||