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release/scripts/startup/nodeitems_builtins.py
| Show First 20 Lines • Show All 625 Lines • ▼ Show 20 Lines | GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ | ||||
| NodeItem("FunctionNodeBooleanMath"), | NodeItem("FunctionNodeBooleanMath"), | ||||
| NodeItem("FunctionNodeFloatCompare"), | NodeItem("FunctionNodeFloatCompare"), | ||||
| NodeItem("FunctionNodeFloatToInt"), | NodeItem("FunctionNodeFloatToInt"), | ||||
| NodeItem("GeometryNodeSwitch"), | NodeItem("GeometryNodeSwitch"), | ||||
| NodeItem("FunctionNodeRandomValue"), | NodeItem("FunctionNodeRandomValue"), | ||||
| ]), | ]), | ||||
| GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ | GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ | ||||
| NodeItem("ShaderNodeTexNoise"), | NodeItem("ShaderNodeTexNoise"), | ||||
| NodeItem("ShaderNodeTexImage"), | |||||
| ]), | ]), | ||||
| GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ | GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ | ||||
| NodeItem("ShaderNodeVectorCurve"), | NodeItem("ShaderNodeVectorCurve"), | ||||
| NodeItem("ShaderNodeSeparateXYZ"), | NodeItem("ShaderNodeSeparateXYZ"), | ||||
| NodeItem("ShaderNodeCombineXYZ"), | NodeItem("ShaderNodeCombineXYZ"), | ||||
| NodeItem("ShaderNodeVectorMath"), | NodeItem("ShaderNodeVectorMath"), | ||||
| NodeItem("ShaderNodeVectorRotate"), | NodeItem("ShaderNodeVectorRotate"), | ||||
| ]), | ]), | ||||
| Show All 32 Lines | |||||