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source/gameengine/Converter/BlenderWorldInfo.h
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| float getMistColorBlue(); | float getMistColorBlue(); | ||||
| void setBackColor(float r, float g, float b); | void setBackColor(float r, float g, float b); | ||||
| void setUseMist(bool enable); | |||||
| void setMistStart(float d); | void setMistStart(float d); | ||||
| void setMistDistance(float d); | void setMistDistance(float d); | ||||
| void setMistColorRed(float d); | void setMistColor(float r, float g, float b); | ||||
| void setMistColorGreen(float d); | void setAmbientColor(float r, float g, float b); | ||||
| void setMistColorBlue(float d); | |||||
| #ifdef WITH_CXX_GUARDEDALLOC | #ifdef WITH_CXX_GUARDEDALLOC | ||||
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