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source/gameengine/Converter/KX_BlenderSceneConverter.h
| Show First 20 Lines • Show All 199 Lines • ▼ Show 20 Lines | void PrintStats() { | ||||
| printf("\t m_map_mesh_to_gamemesh: %d\n", m_map_mesh_to_gamemesh.size()); | printf("\t m_map_mesh_to_gamemesh: %d\n", m_map_mesh_to_gamemesh.size()); | ||||
| printf("\t m_map_blender_to_gameactuator: %d\n", m_map_blender_to_gameactuator.size()); | printf("\t m_map_blender_to_gameactuator: %d\n", m_map_blender_to_gameactuator.size()); | ||||
| printf("\t m_map_blender_to_gamecontroller: %d\n", m_map_blender_to_gamecontroller.size()); | printf("\t m_map_blender_to_gamecontroller: %d\n", m_map_blender_to_gamecontroller.size()); | ||||
| printf("\t m_map_blender_to_gameAdtList: %d\n", m_map_blender_to_gameAdtList.size()); | printf("\t m_map_blender_to_gameAdtList: %d\n", m_map_blender_to_gameAdtList.size()); | ||||
| #ifdef WITH_CXX_GUARDEDALLOC | #ifdef WITH_CXX_GUARDEDALLOC | ||||
| MEM_printmemlist_pydict(); | MEM_printmemlist_pydict(); | ||||
| #endif | #endif | ||||
| // /printf("\t m_ketsjiEngine->m_scenes: %d\n", m_ketsjiEngine->CurrentScenes()->size()); | // /printf("\t m_ketsjiEngine->m_scenes: %d\n", m_ketsjiEngine->CurrentScenes()->GetCount()); | ||||
| } | } | ||||
| /* LibLoad Options */ | /* LibLoad Options */ | ||||
| enum | enum | ||||
| { | { | ||||
| LIB_LOAD_LOAD_ACTIONS = 1, | LIB_LOAD_LOAD_ACTIONS = 1, | ||||
| LIB_LOAD_VERBOSE = 2, | LIB_LOAD_VERBOSE = 2, | ||||
| LIB_LOAD_LOAD_SCRIPTS = 4, | LIB_LOAD_LOAD_SCRIPTS = 4, | ||||
| Show All 15 Lines | |||||