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intern/cycles/kernel/svm/svm_gamma.h
| Show All 10 Lines | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | * distributed under the License is distributed on an "AS IS" BASIS, | ||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||||
| * See the License for the specific language governing permissions and | * See the License for the specific language governing permissions and | ||||
| * limitations under the License. | * limitations under the License. | ||||
| */ | */ | ||||
| CCL_NAMESPACE_BEGIN | CCL_NAMESPACE_BEGIN | ||||
| ccl_device_noinline void svm_node_gamma( | ccl_device_noinline void svm_node_gamma(ccl_private ShaderData *sd, | ||||
| ShaderData *sd, float *stack, uint in_gamma, uint in_color, uint out_color) | ccl_private float *stack, | ||||
| uint in_gamma, | |||||
| uint in_color, | |||||
| uint out_color) | |||||
| { | { | ||||
| float3 color = stack_load_float3(stack, in_color); | float3 color = stack_load_float3(stack, in_color); | ||||
| float gamma = stack_load_float(stack, in_gamma); | float gamma = stack_load_float(stack, in_gamma); | ||||
| color = svm_math_gamma_color(color, gamma); | color = svm_math_gamma_color(color, gamma); | ||||
| if (stack_valid(out_color)) | if (stack_valid(out_color)) | ||||
| stack_store_float3(stack, out_color, color); | stack_store_float3(stack, out_color, color); | ||||
| } | } | ||||
| CCL_NAMESPACE_END | CCL_NAMESPACE_END | ||||