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source/blender/blenkernel/intern/asset_library_service.hh
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| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup bke | |||||
| */ | |||||
| #pragma once | |||||
| #ifndef __cplusplus | |||||
| # error This is a C++-only header file. | |||||
| #endif | |||||
| #include "BKE_asset_library.hh" | |||||
| #include "BLI_map.hh" | |||||
| #include <memory> | |||||
| namespace blender::bke { | |||||
| /** | |||||
| * Global singleton-ish that provides access to individual #AssetLibrary instances. | |||||
| * | |||||
| * Whenever a blend file is loaded, the existing instance of AssetLibraryService is destructed, and | |||||
| * a new one is created -- hence the "singleton-ish". This ensures only information about relevant | |||||
| * asset libraries is loaded. | |||||
| * | |||||
| * \note How Asset libraries are identified may change in the future. | |||||
| * For now they are assumed to be: | |||||
| * - on disk (identified by the absolute directory), or | |||||
| * - the "current file" library (which is in memory but could have catalogs | |||||
| * loaded from a file on disk). | |||||
| */ | |||||
| class AssetLibraryService { | |||||
| public: | |||||
| using AssetLibraryPtr = std::unique_ptr<AssetLibrary>; | |||||
| AssetLibraryService() = default; | |||||
| ~AssetLibraryService() = default; | |||||
| /** Return the AssetLibraryService singleton, allocating it if necessary. */ | |||||
| static AssetLibraryService *get(); | |||||
| /** Destroy the AssetLibraryService singleton. It will be reallocated by #get() if necessary. */ | |||||
| static void destroy(); | |||||
| /** | |||||
| * Get the given asset library. Opens it (i.e. creates a new AssetLibrary instance) if necessary. | |||||
| */ | |||||
| AssetLibrary *get_asset_library_on_disk(StringRefNull top_level_directory); | |||||
| /** Get the "Current File" asset library. */ | |||||
| AssetLibrary *get_asset_library_current_file(); | |||||
| protected: | |||||
| static std::unique_ptr<AssetLibraryService> instance_; | |||||
| /* Mapping absolute path of the library's top-level directory to the AssetLibrary instance. */ | |||||
| Map<std::string, AssetLibraryPtr> on_disk_libraries_; | |||||
| AssetLibraryPtr current_file_library_; | |||||
| /* Handlers for managing the life cycle of the AssetLibraryService instance. */ | |||||
| bCallbackFuncStore on_load_callback_store_; | |||||
| static bool atexit_handler_registered_; | |||||
| /** Allocate a new instance of the service and assign it to `instance_`. */ | |||||
| static void allocate_service_instance(); | |||||
| /** | |||||
| * Ensure the AssetLibraryService instance is destroyed before a new blend file is loaded. | |||||
| * This makes memory management simple, and ensures a fresh start for every blend file. */ | |||||
| void app_handler_register(); | |||||
| void app_handler_unregister(); | |||||
| }; | |||||
| } // namespace blender::bke | |||||