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release/scripts/startup/nodeitems_builtins.py
| Show First 20 Lines • Show All 737 Lines • ▼ Show 20 Lines | GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ | ||||
| NodeItem("ShaderNodeTexMusgrave"), | NodeItem("ShaderNodeTexMusgrave"), | ||||
| NodeItem("ShaderNodeTexNoise"), | NodeItem("ShaderNodeTexNoise"), | ||||
| NodeItem("ShaderNodeTexVoronoi"), | NodeItem("ShaderNodeTexVoronoi"), | ||||
| NodeItem("ShaderNodeTexWave"), | NodeItem("ShaderNodeTexWave"), | ||||
| NodeItem("ShaderNodeTexWhiteNoise"), | NodeItem("ShaderNodeTexWhiteNoise"), | ||||
| NodeItem("GeometryNodeImageTexture"), | NodeItem("GeometryNodeImageTexture"), | ||||
| ]), | ]), | ||||
| GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ | GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ | ||||
| NodeItem("GeometryNodeInputIndexOffset"), | |||||
| NodeItem("ShaderNodeMapRange"), | NodeItem("ShaderNodeMapRange"), | ||||
| NodeItem("ShaderNodeFloatCurve"), | NodeItem("ShaderNodeFloatCurve"), | ||||
| NodeItem("ShaderNodeClamp"), | NodeItem("ShaderNodeClamp"), | ||||
| NodeItem("ShaderNodeMath"), | NodeItem("ShaderNodeMath"), | ||||
| NodeItem("FunctionNodeBooleanMath"), | NodeItem("FunctionNodeBooleanMath"), | ||||
| NodeItem("FunctionNodeRotateEuler"), | NodeItem("FunctionNodeRotateEuler"), | ||||
| NodeItem("FunctionNodeCompareFloats"), | NodeItem("FunctionNodeCompareFloats"), | ||||
| NodeItem("FunctionNodeFloatToInt"), | NodeItem("FunctionNodeFloatToInt"), | ||||
| ▲ Show 20 Lines • Show All 41 Lines • Show Last 20 Lines | |||||