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source/blender/nodes/shader/nodes/node_shader_clamp.cc
| Show All 22 Lines | |||||
| #include "node_shader_util.h" | #include "node_shader_util.h" | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| static void sh_node_clamp_declare(NodeDeclarationBuilder &b) | static void sh_node_clamp_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Float>("Value").min(0.0f).max(1.0f).default_value(1.0f); | b.add_input<decl::Float>(N_("Value")).min(0.0f).max(1.0f).default_value(1.0f); | ||||
| b.add_input<decl::Float>("Min").default_value(0.0f).min(-10000.0f).max(10000.0f); | b.add_input<decl::Float>(N_("Min")).default_value(0.0f).min(-10000.0f).max(10000.0f); | ||||
| b.add_input<decl::Float>("Max").default_value(1.0f).min(-10000.0f).max(10000.0f); | b.add_input<decl::Float>(N_("Max")).default_value(1.0f).min(-10000.0f).max(10000.0f); | ||||
| b.add_output<decl::Float>("Result"); | b.add_output<decl::Float>(N_("Result")); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | } // namespace blender::nodes | ||||
| static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */ | node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */ | ||||
| } | } | ||||
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