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source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
| Show All 21 Lines | |||||
| #include "BLI_float2.hh" | #include "BLI_float2.hh" | ||||
| #include "BLI_float4.hh" | #include "BLI_float4.hh" | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| static void sh_node_tex_brick_declare(NodeDeclarationBuilder &b) | static void sh_node_tex_brick_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f).implicit_field(); | b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f).implicit_field(); | ||||
| b.add_input<decl::Color>("Color1").default_value({0.8f, 0.8f, 0.8f, 1.0f}); | b.add_input<decl::Color>(N_("Color1")).default_value({0.8f, 0.8f, 0.8f, 1.0f}); | ||||
| b.add_input<decl::Color>("Color2").default_value({0.2f, 0.2f, 0.2f, 1.0f}); | b.add_input<decl::Color>(N_("Color2")).default_value({0.2f, 0.2f, 0.2f, 1.0f}); | ||||
| b.add_input<decl::Color>("Mortar").default_value({0.0f, 0.0f, 0.0f, 1.0f}).no_muted_links(); | b.add_input<decl::Color>(N_("Mortar")).default_value({0.0f, 0.0f, 0.0f, 1.0f}).no_muted_links(); | ||||
| b.add_input<decl::Float>("Scale") | b.add_input<decl::Float>(N_("Scale")) | ||||
| .min(-1000.0f) | .min(-1000.0f) | ||||
| .max(1000.0f) | .max(1000.0f) | ||||
| .default_value(5.0f) | .default_value(5.0f) | ||||
| .no_muted_links(); | .no_muted_links(); | ||||
| b.add_input<decl::Float>("Mortar Size") | b.add_input<decl::Float>(N_("Mortar Size")) | ||||
| .min(0.0f) | .min(0.0f) | ||||
| .max(0.125f) | .max(0.125f) | ||||
| .default_value(0.02f) | .default_value(0.02f) | ||||
| .no_muted_links(); | .no_muted_links(); | ||||
| b.add_input<decl::Float>("Mortar Smooth").min(0.0f).max(1.0f).no_muted_links(); | b.add_input<decl::Float>(N_("Mortar Smooth")).min(0.0f).max(1.0f).no_muted_links(); | ||||
| b.add_input<decl::Float>("Bias").min(-1.0f).max(1.0f).no_muted_links(); | b.add_input<decl::Float>(N_("Bias")).min(-1.0f).max(1.0f).no_muted_links(); | ||||
| b.add_input<decl::Float>("Brick Width") | b.add_input<decl::Float>(N_("Brick Width")) | ||||
| .min(0.01f) | .min(0.01f) | ||||
| .max(100.0f) | .max(100.0f) | ||||
| .default_value(0.5f) | .default_value(0.5f) | ||||
| .no_muted_links(); | .no_muted_links(); | ||||
| b.add_input<decl::Float>("Row Height") | b.add_input<decl::Float>(N_("Row Height")) | ||||
| .min(0.01f) | .min(0.01f) | ||||
| .max(100.0f) | .max(100.0f) | ||||
| .default_value(0.25f) | .default_value(0.25f) | ||||
| .no_muted_links(); | .no_muted_links(); | ||||
| b.add_output<decl::Color>("Color"); | b.add_output<decl::Color>(N_("Color")); | ||||
| b.add_output<decl::Float>("Fac"); | b.add_output<decl::Float>(N_("Fac")); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | } // namespace blender::nodes | ||||
| static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_tex_brick(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| NodeTexBrick *tex = (NodeTexBrick *)MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick"); | NodeTexBrick *tex = (NodeTexBrick *)MEM_callocN(sizeof(NodeTexBrick), "NodeTexBrick"); | ||||
| BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); | BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); | ||||
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