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source/blender/nodes/shader/nodes/node_shader_tex_image.cc
| Show All 18 Lines | |||||
| #include "../node_shader_util.h" | #include "../node_shader_util.h" | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| static void sh_node_tex_image_declare(NodeDeclarationBuilder &b) | static void sh_node_tex_image_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Vector>("Vector").implicit_field(); | b.add_input<decl::Vector>(N_("Vector")).implicit_field(); | ||||
| b.add_output<decl::Color>("Color").no_muted_links(); | b.add_output<decl::Color>(N_("Color")).no_muted_links(); | ||||
| b.add_output<decl::Float>("Alpha").no_muted_links(); | b.add_output<decl::Float>(N_("Alpha")).no_muted_links(); | ||||
| }; | }; | ||||
| }; // namespace blender::nodes | }; // namespace blender::nodes | ||||
| static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_tex_image(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| NodeTexImage *tex = (NodeTexImage *)MEM_callocN(sizeof(NodeTexImage), "NodeTexImage"); | NodeTexImage *tex = (NodeTexImage *)MEM_callocN(sizeof(NodeTexImage), "NodeTexImage"); | ||||
| BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); | BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); | ||||
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