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source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
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| #include "BLI_noise.hh" | #include "BLI_noise.hh" | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b) | static void sh_node_tex_musgrave_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Vector>("Vector").hide_value().implicit_field(); | b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field(); | ||||
| b.add_input<decl::Float>("W").min(-1000.0f).max(1000.0f); | b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f); | ||||
| b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f); | b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f); | ||||
| b.add_input<decl::Float>("Detail").min(0.0f).max(16.0f).default_value(2.0f); | b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(16.0f).default_value(2.0f); | ||||
| b.add_input<decl::Float>("Dimension").min(0.0f).max(1000.0f).default_value(2.0f); | b.add_input<decl::Float>(N_("Dimension")).min(0.0f).max(1000.0f).default_value(2.0f); | ||||
| b.add_input<decl::Float>("Lacunarity").min(0.0f).max(1000.0f).default_value(2.0f); | b.add_input<decl::Float>(N_("Lacunarity")).min(0.0f).max(1000.0f).default_value(2.0f); | ||||
| b.add_input<decl::Float>("Offset").min(-1000.0f).max(1000.0f); | b.add_input<decl::Float>(N_("Offset")).min(-1000.0f).max(1000.0f); | ||||
| b.add_input<decl::Float>("Gain").min(0.0f).max(1000.0f).default_value(1.0f); | b.add_input<decl::Float>(N_("Gain")).min(0.0f).max(1000.0f).default_value(1.0f); | ||||
| b.add_output<decl::Float>("Fac").no_muted_links(); | b.add_output<decl::Float>(N_("Fac")).no_muted_links(); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | } // namespace blender::nodes | ||||
| static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_tex_musgrave(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| NodeTexMusgrave *tex = (NodeTexMusgrave *)MEM_callocN(sizeof(NodeTexMusgrave), | NodeTexMusgrave *tex = (NodeTexMusgrave *)MEM_callocN(sizeof(NodeTexMusgrave), | ||||
| "NodeTexMusgrave"); | "NodeTexMusgrave"); | ||||
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