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source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
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| #include "BLI_noise.hh" | #include "BLI_noise.hh" | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| static void sh_node_tex_voronoi_declare(NodeDeclarationBuilder &b) | static void sh_node_tex_voronoi_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Vector>("Vector").hide_value().implicit_field(); | b.add_input<decl::Vector>(N_("Vector")).hide_value().implicit_field(); | ||||
| b.add_input<decl::Float>("W").min(-1000.0f).max(1000.0f); | b.add_input<decl::Float>(N_("W")).min(-1000.0f).max(1000.0f); | ||||
| b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f); | b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f); | ||||
| b.add_input<decl::Float>("Smoothness") | b.add_input<decl::Float>(N_("Smoothness")) | ||||
| .min(0.0f) | .min(0.0f) | ||||
| .max(1.0f) | .max(1.0f) | ||||
| .default_value(1.0f) | .default_value(1.0f) | ||||
| .subtype(PROP_FACTOR); | .subtype(PROP_FACTOR); | ||||
| b.add_input<decl::Float>("Exponent").min(0.0f).max(32.0f).default_value(0.5f); | b.add_input<decl::Float>(N_("Exponent")).min(0.0f).max(32.0f).default_value(0.5f); | ||||
| b.add_input<decl::Float>("Randomness") | b.add_input<decl::Float>(N_("Randomness")) | ||||
| .min(0.0f) | .min(0.0f) | ||||
| .max(1.0f) | .max(1.0f) | ||||
| .default_value(1.0f) | .default_value(1.0f) | ||||
| .subtype(PROP_FACTOR); | .subtype(PROP_FACTOR); | ||||
| b.add_output<decl::Float>("Distance").no_muted_links(); | b.add_output<decl::Float>(N_("Distance")).no_muted_links(); | ||||
| b.add_output<decl::Color>("Color").no_muted_links(); | b.add_output<decl::Color>(N_("Color")).no_muted_links(); | ||||
| b.add_output<decl::Vector>("Position").no_muted_links(); | b.add_output<decl::Vector>(N_("Position")).no_muted_links(); | ||||
| b.add_output<decl::Float>("W").no_muted_links(); | b.add_output<decl::Float>(N_("W")).no_muted_links(); | ||||
| b.add_output<decl::Float>("Radius").no_muted_links(); | b.add_output<decl::Float>(N_("Radius")).no_muted_links(); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | } // namespace blender::nodes | ||||
| static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| NodeTexVoronoi *tex = (NodeTexVoronoi *)MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi"); | NodeTexVoronoi *tex = (NodeTexVoronoi *)MEM_callocN(sizeof(NodeTexVoronoi), "NodeTexVoronoi"); | ||||
| BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); | BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); | ||||
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