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source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
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| #include "BLI_noise.hh" | #include "BLI_noise.hh" | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b) | static void sh_node_tex_wave_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Vector>("Vector").implicit_field(); | b.add_input<decl::Vector>(N_("Vector")).implicit_field(); | ||||
| b.add_input<decl::Float>("Scale").min(-1000.0f).max(1000.0f).default_value(5.0f); | b.add_input<decl::Float>(N_("Scale")).min(-1000.0f).max(1000.0f).default_value(5.0f); | ||||
| b.add_input<decl::Float>("Distortion").min(-1000.0f).max(1000.0f).default_value(0.0f); | b.add_input<decl::Float>(N_("Distortion")).min(-1000.0f).max(1000.0f).default_value(0.0f); | ||||
| b.add_input<decl::Float>("Detail").min(0.0f).max(16.0f).default_value(2.0f); | b.add_input<decl::Float>(N_("Detail")).min(0.0f).max(16.0f).default_value(2.0f); | ||||
| b.add_input<decl::Float>("Detail Scale").min(-1000.0f).max(1000.0f).default_value(1.0f); | b.add_input<decl::Float>(N_("Detail Scale")).min(-1000.0f).max(1000.0f).default_value(1.0f); | ||||
| b.add_input<decl::Float>("Detail Roughness") | b.add_input<decl::Float>(N_("Detail Roughness")) | ||||
| .min(0.0f) | .min(0.0f) | ||||
| .max(1.0f) | .max(1.0f) | ||||
| .default_value(0.5f) | .default_value(0.5f) | ||||
| .subtype(PROP_FACTOR); | .subtype(PROP_FACTOR); | ||||
| b.add_input<decl::Float>("Phase Offset").min(-1000.0f).max(1000.0f).default_value(0.0f); | b.add_input<decl::Float>(N_("Phase Offset")).min(-1000.0f).max(1000.0f).default_value(0.0f); | ||||
| b.add_output<decl::Color>("Color").no_muted_links(); | b.add_output<decl::Color>(N_("Color")).no_muted_links(); | ||||
| b.add_output<decl::Float>("Fac").no_muted_links(); | b.add_output<decl::Float>(N_("Fac")).no_muted_links(); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | } // namespace blender::nodes | ||||
| static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_tex_wave(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| NodeTexWave *tex = (NodeTexWave *)MEM_callocN(sizeof(NodeTexWave), "NodeTexWave"); | NodeTexWave *tex = (NodeTexWave *)MEM_callocN(sizeof(NodeTexWave), "NodeTexWave"); | ||||
| BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); | BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT); | ||||
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