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source/blender/nodes/shader/nodes/node_shader_vector_math.cc
| Show All 24 Lines | |||||
| #include "NOD_math_functions.hh" | #include "NOD_math_functions.hh" | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| static void sh_node_vector_math_declare(NodeDeclarationBuilder &b) | static void sh_node_vector_math_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f); | b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f); | ||||
| b.add_input<decl::Vector>("Vector", "Vector_001").min(-10000.0f).max(10000.0f); | b.add_input<decl::Vector>(N_("Vector"), "Vector_001").min(-10000.0f).max(10000.0f); | ||||
| b.add_input<decl::Vector>("Vector", "Vector_002").min(-10000.0f).max(10000.0f); | b.add_input<decl::Vector>(N_("Vector"), "Vector_002").min(-10000.0f).max(10000.0f); | ||||
| b.add_input<decl::Float>("Scale").default_value(1.0f).min(-10000.0f).max(10000.0f); | b.add_input<decl::Float>(N_("Scale")).default_value(1.0f).min(-10000.0f).max(10000.0f); | ||||
| b.add_output<decl::Vector>("Vector"); | b.add_output<decl::Vector>(N_("Vector")); | ||||
| b.add_output<decl::Float>("Value"); | b.add_output<decl::Float>(N_("Value")); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | } // namespace blender::nodes | ||||
| static const char *gpu_shader_get_name(int mode) | static const char *gpu_shader_get_name(int mode) | ||||
| { | { | ||||
| switch (mode) { | switch (mode) { | ||||
| case NODE_VECTOR_MATH_ADD: | case NODE_VECTOR_MATH_ADD: | ||||
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