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manual/physics/rigid_body/introduction.rst
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| Introduction | Introduction | ||||
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| .. figure:: /images/rigid_body_intro_example.gif | |||||
| TODO - see https://developer.blender.org/T43754 | Rigid Body simulation example. | ||||
| No newline at end of file | |||||
| The rigid body simulation can be used to simulate the motion of solid objects. It affects the position and orientation | |||||
| of objects and does not deform them. | |||||
| Unlike the other simulations in Blender, the rigid body sim works closer with the animation system. This means that | |||||
| rigid bodies can be used like regular objects and be part of parent-child relationships, animation constraints and | |||||
| drivers. | |||||
| Creating a Rigid Body | |||||
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| .. figure:: /images/rigid_body_intro_add.png | |||||
| :width: 800px | |||||
| Creating the Rigid Body. | |||||
| Right now only mesh objects can participate in the rigid body simulation. | |||||
| To create rigid bodies, either click on *Rigid Body* button in the *Physics* context of the *Properties* window or use | |||||
| the *Add Active*/*AddPassive* buttons in the *Physics* tab of the *Tool Shelf*. | |||||
| There are two types of rigid body: active and passive. *Active* bodies are dynamically simulated, while *passive* bodies | |||||
| remain static. Both types can be driven by the animation system when using the *Animated* option. | |||||
| During the simulation, the rigid body system will override the position and orientation of dynamic rigid body objects. | |||||
| Note however that the location and rotation of the objects is not changed, so the rigid body sim acts similar to a | |||||
| constraint. To apply the rigid body transformations you can use the *Apply Transformation* button in the *Physics* tab | |||||
| of the *Tool Shelf*. | |||||
| The scale of the rigid body object also influences the simulation, but is always controlled by the animation system. | |||||
| Rigid Body phisics on the object can be *removed* with the *Rigid Body* button in the *Physics* context or *Remove* | |||||
| button in the *Physics* tab of the *Tool Shelf*. | |||||