Changeset View
Changeset View
Standalone View
Standalone View
source/blender/blenkernel/BKE_mesh.h
| Show First 20 Lines • Show All 124 Lines • ▼ Show 20 Lines | |||||
| void BKE_mesh_texspace_copy_from_object(struct Mesh *me, struct Object *ob); | void BKE_mesh_texspace_copy_from_object(struct Mesh *me, struct Object *ob); | ||||
| bool BKE_mesh_uv_cdlayer_rename_index(struct Mesh *me, const int poly_index, const int loop_index, const int face_index, | bool BKE_mesh_uv_cdlayer_rename_index(struct Mesh *me, const int poly_index, const int loop_index, const int face_index, | ||||
| const char *new_name, const bool do_tessface); | const char *new_name, const bool do_tessface); | ||||
| bool BKE_mesh_uv_cdlayer_rename(struct Mesh *me, const char *old_name, const char *new_name, bool do_tessface); | bool BKE_mesh_uv_cdlayer_rename(struct Mesh *me, const char *old_name, const char *new_name, bool do_tessface); | ||||
| float (*BKE_mesh_vertexCos_get(struct Mesh *me, int *r_numVerts))[3]; | float (*BKE_mesh_vertexCos_get(struct Mesh *me, int *r_numVerts))[3]; | ||||
| void BKE_mesh_calc_normals_split(struct Mesh *mesh); | |||||
| void BKE_mesh_split_faces(struct Mesh *mesh); | |||||
| struct Mesh *BKE_mesh_new_from_object(struct Main *bmain, struct Scene *sce, struct Object *ob, | struct Mesh *BKE_mesh_new_from_object(struct Main *bmain, struct Scene *sce, struct Object *ob, | ||||
| int apply_modifiers, int settings, int calc_tessface, int calc_undeformed); | int apply_modifiers, int settings, int calc_tessface, int calc_undeformed); | ||||
| /* vertex level transformations & checks (no derived mesh) */ | /* vertex level transformations & checks (no derived mesh) */ | ||||
| bool BKE_mesh_minmax(struct Mesh *me, float r_min[3], float r_max[3]); | bool BKE_mesh_minmax(struct Mesh *me, float r_min[3], float r_max[3]); | ||||
| void BKE_mesh_transform(struct Mesh *me, float mat[4][4], bool do_keys); | void BKE_mesh_transform(struct Mesh *me, float mat[4][4], bool do_keys); | ||||
| void BKE_mesh_translate(struct Mesh *me, const float offset[3], const bool do_keys); | void BKE_mesh_translate(struct Mesh *me, const float offset[3], const bool do_keys); | ||||
| ▲ Show 20 Lines • Show All 231 Lines • Show Last 20 Lines | |||||