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source/blender/editors/include/ED_view3d.h
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| float ED_view3d_radius_to_dist_ortho(const float lens, const float radius); | float ED_view3d_radius_to_dist_ortho(const float lens, const float radius); | ||||
| float ED_view3d_radius_to_dist(const struct View3D *v3d, | float ED_view3d_radius_to_dist(const struct View3D *v3d, | ||||
| const struct ARegion *region, | const struct ARegion *region, | ||||
| const struct Depsgraph *depsgraph, | const struct Depsgraph *depsgraph, | ||||
| const char persp, | const char persp, | ||||
| const bool use_aspect, | const bool use_aspect, | ||||
| const float radius); | const float radius); | ||||
| void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned int pos); | |||||
| /* Back-buffer select and draw support. */ | /* Back-buffer select and draw support. */ | ||||
| void ED_view3d_backbuf_depth_validate(struct ViewContext *vc); | void ED_view3d_backbuf_depth_validate(struct ViewContext *vc); | ||||
| int ED_view3d_backbuf_sample_size_clamp(struct ARegion *region, const float dist); | int ED_view3d_backbuf_sample_size_clamp(struct ARegion *region, const float dist); | ||||
| void ED_view3d_select_id_validate(struct ViewContext *vc); | void ED_view3d_select_id_validate(struct ViewContext *vc); | ||||
| bool ED_view3d_autodist(struct Depsgraph *depsgraph, | bool ED_view3d_autodist(struct Depsgraph *depsgraph, | ||||
| struct ARegion *region, | struct ARegion *region, | ||||
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