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source/gameengine/Ketsji/KX_IpoConvert.h
| Show First 20 Lines • Show All 44 Lines • ▼ Show 20 Lines | |||||
| SG_Controller *BL_CreateObColorIPO(bAction *action, | SG_Controller *BL_CreateObColorIPO(bAction *action, | ||||
| KX_GameObject* gameobj, | KX_GameObject* gameobj, | ||||
| KX_BlenderSceneConverter *converter); | KX_BlenderSceneConverter *converter); | ||||
| SG_Controller *BL_CreateLampIPO(bAction *action, | SG_Controller *BL_CreateLampIPO(bAction *action, | ||||
| KX_GameObject* lightobj, | KX_GameObject* lightobj, | ||||
| KX_BlenderSceneConverter *converter); | KX_BlenderSceneConverter *converter); | ||||
| void BL_ConvertWorldIpos(struct World* blenderworld, | SG_Controller *BL_CreateWorldIPO(bAction *action, | ||||
| struct World *blenderworld, | |||||
| KX_BlenderSceneConverter *converter); | KX_BlenderSceneConverter *converter); | ||||
| SG_Controller *BL_CreateCameraIPO(bAction *action, | SG_Controller *BL_CreateCameraIPO(bAction *action, | ||||
| KX_GameObject* cameraobj, | KX_GameObject* cameraobj, | ||||
| KX_BlenderSceneConverter *converter); | KX_BlenderSceneConverter *converter); | ||||
| SG_Controller *BL_CreateMaterialIpo( | SG_Controller *BL_CreateMaterialIpo( | ||||
| bAction *action, | bAction *action, | ||||
| struct Material* blendermaterial, | struct Material* blendermaterial, | ||||
| dword matname_hash, | dword matname_hash, | ||||
| KX_GameObject* gameobj, | KX_GameObject* gameobj, | ||||
| KX_BlenderSceneConverter *converter); | KX_BlenderSceneConverter *converter); | ||||
| #endif /* __KX_IPOCONVERT_H__ */ | #endif /* __KX_IPOCONVERT_H__ */ | ||||