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release/scripts/startup/bl_ui/properties_game.py
| Show First 20 Lines • Show All 391 Lines • ▼ Show 20 Lines | def draw(self, context): | ||||
| if gs.material_mode == 'GLSL': | if gs.material_mode == 'GLSL': | ||||
| split = layout.split() | split = layout.split() | ||||
| col = split.column() | col = split.column() | ||||
| col.prop(gs, "use_glsl_lights", text="Lights") | col.prop(gs, "use_glsl_lights", text="Lights") | ||||
| col.prop(gs, "use_glsl_shaders", text="Shaders") | col.prop(gs, "use_glsl_shaders", text="Shaders") | ||||
| col.prop(gs, "use_glsl_shadows", text="Shadows") | col.prop(gs, "use_glsl_shadows", text="Shadows") | ||||
| col.prop(gs, "use_glsl_color_management", text="Color Management") | |||||
| col = split.column() | col = split.column() | ||||
| col.prop(gs, "use_glsl_ramps", text="Ramps") | col.prop(gs, "use_glsl_ramps", text="Ramps") | ||||
| col.prop(gs, "use_glsl_nodes", text="Nodes") | col.prop(gs, "use_glsl_nodes", text="Nodes") | ||||
| col.prop(gs, "use_glsl_extra_textures", text="Extra Textures") | col.prop(gs, "use_glsl_extra_textures", text="Extra Textures") | ||||
| class RENDER_PT_game_system(RenderButtonsPanel, Panel): | class RENDER_PT_game_system(RenderButtonsPanel, Panel): | ||||
| ▲ Show 20 Lines • Show All 411 Lines • Show Last 20 Lines | |||||