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source/gameengine/Converter/KX_BlenderSceneConverter.cpp
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| #ifdef WITH_BULLET | #ifdef WITH_BULLET | ||||
| #include "CcdPhysicsEnvironment.h" | #include "CcdPhysicsEnvironment.h" | ||||
| #endif | #endif | ||||
| #include "KX_LibLoadStatus.h" | #include "KX_LibLoadStatus.h" | ||||
| #include "KX_BlenderScalarInterpolator.h" | #include "KX_BlenderScalarInterpolator.h" | ||||
| #include "BL_BlenderDataConversion.h" | #include "BL_BlenderDataConversion.h" | ||||
| #include "BlenderWorldInfo.h" | #include "KX_WorldInfo.h" | ||||
| /* This little block needed for linking to Blender... */ | /* This little block needed for linking to Blender... */ | ||||
| #ifdef WIN32 | #ifdef WIN32 | ||||
| #include "BLI_winstuff.h" | #include "BLI_winstuff.h" | ||||
| #endif | #endif | ||||
| /* This list includes only data type definitions */ | /* This list includes only data type definitions */ | ||||
| #include "DNA_scene_types.h" | #include "DNA_scene_types.h" | ||||
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