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source/blender/nodes/geometry/nodes/node_geo_set_shade_smooth.cc
| Show All 10 Lines | |||||
| * | * | ||||
| * You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
| * along with this program; if not, write to the Free Software Foundation, | * along with this program; if not, write to the Free Software Foundation, | ||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||||
| */ | */ | ||||
| #include "node_geometry_util.hh" | #include "node_geometry_util.hh" | ||||
| namespace blender::nodes { | namespace blender::nodes::node_geo_set_shade_smooth_cc { | ||||
| static void geo_node_set_shade_smooth_declare(NodeDeclarationBuilder &b) | static void geo_node_set_shade_smooth_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.add_input<decl::Geometry>(N_("Geometry")).supported_type(GEO_COMPONENT_TYPE_MESH); | b.add_input<decl::Geometry>(N_("Geometry")).supported_type(GEO_COMPONENT_TYPE_MESH); | ||||
| b.add_input<decl::Bool>(N_("Selection")).default_value(true).hide_value().supports_field(); | b.add_input<decl::Bool>(N_("Selection")).default_value(true).hide_value().supports_field(); | ||||
| b.add_input<decl::Bool>(N_("Shade Smooth")).supports_field().default_value(true); | b.add_input<decl::Bool>(N_("Shade Smooth")).supports_field().default_value(true); | ||||
| b.add_output<decl::Geometry>(N_("Geometry")); | b.add_output<decl::Geometry>(N_("Geometry")); | ||||
| } | } | ||||
| Show All 31 Lines | geometry_set.modify_geometry_sets([&](GeometrySet &geometry_set) { | ||||
| if (geometry_set.has_mesh()) { | if (geometry_set.has_mesh()) { | ||||
| set_smooth_in_component( | set_smooth_in_component( | ||||
| geometry_set.get_component_for_write<MeshComponent>(), selection_field, shade_field); | geometry_set.get_component_for_write<MeshComponent>(), selection_field, shade_field); | ||||
| } | } | ||||
| }); | }); | ||||
| params.set_output("Geometry", std::move(geometry_set)); | params.set_output("Geometry", std::move(geometry_set)); | ||||
| } | } | ||||
| } // namespace blender::nodes | } // namespace blender::nodes::node_geo_set_shade_smooth_cc | ||||
| void register_node_type_geo_set_shade_smooth() | void register_node_type_geo_set_shade_smooth() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_geo_set_shade_smooth_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| geo_node_type_base( | geo_node_type_base( | ||||
| &ntype, GEO_NODE_SET_SHADE_SMOOTH, "Set Shade Smooth", NODE_CLASS_GEOMETRY, 0); | &ntype, GEO_NODE_SET_SHADE_SMOOTH, "Set Shade Smooth", NODE_CLASS_GEOMETRY, 0); | ||||
| ntype.geometry_node_execute = blender::nodes::geo_node_set_shade_smooth_exec; | ntype.geometry_node_execute = file_ns::geo_node_set_shade_smooth_exec; | ||||
| ntype.declare = blender::nodes::geo_node_set_shade_smooth_declare; | ntype.declare = file_ns::geo_node_set_shade_smooth_declare; | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||