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source/blender/nodes/geometry/nodes/node_geo_volume_to_mesh.cc
| Show All 29 Lines | |||||
| #include "BKE_volume_to_mesh.hh" | #include "BKE_volume_to_mesh.hh" | ||||
| #include "DNA_mesh_types.h" | #include "DNA_mesh_types.h" | ||||
| #include "DNA_meshdata_types.h" | #include "DNA_meshdata_types.h" | ||||
| #include "UI_interface.h" | #include "UI_interface.h" | ||||
| #include "UI_resources.h" | #include "UI_resources.h" | ||||
| namespace blender::nodes { | namespace blender::nodes::node_geo_volume_to_mesh_cc { | ||||
| static void geo_node_volume_to_mesh_declare(NodeDeclarationBuilder &b) | static void geo_node_volume_to_mesh_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.add_input<decl::Geometry>(N_("Volume")).supported_type(GEO_COMPONENT_TYPE_VOLUME); | b.add_input<decl::Geometry>(N_("Volume")).supported_type(GEO_COMPONENT_TYPE_VOLUME); | ||||
| b.add_input<decl::Float>(N_("Voxel Size")).default_value(0.3f).min(0.01f).subtype(PROP_DISTANCE); | b.add_input<decl::Float>(N_("Voxel Size")).default_value(0.3f).min(0.01f).subtype(PROP_DISTANCE); | ||||
| b.add_input<decl::Float>(N_("Voxel Amount")).default_value(64.0f).min(0.0f); | b.add_input<decl::Float>(N_("Voxel Amount")).default_value(64.0f).min(0.0f); | ||||
| b.add_input<decl::Float>(N_("Threshold")).default_value(0.1f).min(0.0f); | b.add_input<decl::Float>(N_("Threshold")).default_value(0.1f).min(0.0f); | ||||
| b.add_input<decl::Float>(N_("Adaptivity")).min(0.0f).max(1.0f).subtype(PROP_FACTOR); | b.add_input<decl::Float>(N_("Adaptivity")).min(0.0f).max(1.0f).subtype(PROP_FACTOR); | ||||
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| #else | #else | ||||
| params.error_message_add(NodeWarningType::Error, | params.error_message_add(NodeWarningType::Error, | ||||
| TIP_("Disabled, Blender was compiled without OpenVDB")); | TIP_("Disabled, Blender was compiled without OpenVDB")); | ||||
| #endif | #endif | ||||
| params.set_output("Mesh", std::move(geometry_set)); | params.set_output("Mesh", std::move(geometry_set)); | ||||
| } | } | ||||
| } // namespace blender::nodes | } // namespace blender::nodes::node_geo_volume_to_mesh_cc | ||||
| void register_node_type_geo_volume_to_mesh() | void register_node_type_geo_volume_to_mesh() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_geo_volume_to_mesh_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| geo_node_type_base(&ntype, GEO_NODE_VOLUME_TO_MESH, "Volume to Mesh", NODE_CLASS_GEOMETRY, 0); | geo_node_type_base(&ntype, GEO_NODE_VOLUME_TO_MESH, "Volume to Mesh", NODE_CLASS_GEOMETRY, 0); | ||||
| ntype.declare = blender::nodes::geo_node_volume_to_mesh_declare; | ntype.declare = file_ns::geo_node_volume_to_mesh_declare; | ||||
| node_type_storage( | node_type_storage( | ||||
| &ntype, "NodeGeometryVolumeToMesh", node_free_standard_storage, node_copy_standard_storage); | &ntype, "NodeGeometryVolumeToMesh", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_size(&ntype, 170, 120, 700); | node_type_size(&ntype, 170, 120, 700); | ||||
| node_type_init(&ntype, blender::nodes::geo_node_volume_to_mesh_init); | node_type_init(&ntype, file_ns::geo_node_volume_to_mesh_init); | ||||
| node_type_update(&ntype, blender::nodes::geo_node_volume_to_mesh_update); | node_type_update(&ntype, file_ns::geo_node_volume_to_mesh_update); | ||||
| ntype.geometry_node_execute = blender::nodes::geo_node_volume_to_mesh_exec; | ntype.geometry_node_execute = file_ns::geo_node_volume_to_mesh_exec; | ||||
| ntype.draw_buttons = blender::nodes::geo_node_volume_to_mesh_layout; | ntype.draw_buttons = file_ns::geo_node_volume_to_mesh_layout; | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||