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source/blender/nodes/shader/node_shader_tree.c
| Context not available. | |||||
| return (scene->r.engine[0] == '\0' || | return (scene->r.engine[0] == '\0' || | ||||
| STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER) || | STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER) || | ||||
| STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME) || | STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME) || | ||||
| STREQ(scene->r.engine, RE_engine_id_CYCLES)); | STREQ(scene->r.engine, RE_engine_id_CYCLES) || | ||||
| !BKE_scene_use_shading_nodes_custom(scene)); | |||||
| } | } | ||||
| static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from) | static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from) | ||||
| Context not available. | |||||