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release/scripts/startup/nodeitems_builtins.py
| Show First 20 Lines • Show All 744 Lines • ▼ Show 20 Lines | geometry_node_categories = [ | ||||
| ]), | ]), | ||||
| GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ | GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ | ||||
| NodeItem("ShaderNodeMapRange"), | NodeItem("ShaderNodeMapRange"), | ||||
| NodeItem("ShaderNodeFloatCurve"), | NodeItem("ShaderNodeFloatCurve"), | ||||
| NodeItem("ShaderNodeClamp"), | NodeItem("ShaderNodeClamp"), | ||||
| NodeItem("ShaderNodeMath"), | NodeItem("ShaderNodeMath"), | ||||
| NodeItem("FunctionNodeBooleanMath"), | NodeItem("FunctionNodeBooleanMath"), | ||||
| NodeItem("FunctionNodeRotateEuler"), | NodeItem("FunctionNodeRotateEuler"), | ||||
| NodeItem("FunctionNodeCompareFloats"), | NodeItem("FunctionNodeCompare"), | ||||
| NodeItem("FunctionNodeFloatToInt"), | NodeItem("FunctionNodeFloatToInt"), | ||||
| NodeItem("GeometryNodeSwitch"), | NodeItem("GeometryNodeSwitch"), | ||||
| NodeItem("FunctionNodeRandomValue"), | NodeItem("FunctionNodeRandomValue"), | ||||
| NodeItem("FunctionNodeAlignEulerToVector"), | NodeItem("FunctionNodeAlignEulerToVector"), | ||||
| ]), | ]), | ||||
| GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ | GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ | ||||
| NodeItem("ShaderNodeVectorCurve"), | NodeItem("ShaderNodeVectorCurve"), | ||||
| NodeItem("ShaderNodeSeparateXYZ"), | NodeItem("ShaderNodeSeparateXYZ"), | ||||
| Show All 34 Lines | |||||