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source/blender/nodes/NOD_static_types.h
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| DefNode(TextureNode, TEX_NODE_PROC+TEX_NOISE, 0, "TEX_NOISE", TexNoise, "Noise", "" ) | DefNode(TextureNode, TEX_NODE_PROC+TEX_NOISE, 0, "TEX_NOISE", TexNoise, "Noise", "" ) | ||||
| DefNode(TextureNode, TEX_NODE_PROC+TEX_STUCCI, 0, "TEX_STUCCI", TexStucci, "Stucci", "" ) | DefNode(TextureNode, TEX_NODE_PROC+TEX_STUCCI, 0, "TEX_STUCCI", TexStucci, "Stucci", "" ) | ||||
| DefNode(TextureNode, TEX_NODE_PROC+TEX_DISTNOISE, 0, "TEX_DISTNOISE", TexDistNoise, "Distorted Noise", "" ) | DefNode(TextureNode, TEX_NODE_PROC+TEX_DISTNOISE, 0, "TEX_DISTNOISE", TexDistNoise, "Distorted Noise", "" ) | ||||
| DefNode(FunctionNode, FN_NODE_LEGACY_RANDOM_FLOAT, 0, "LEGACY_RANDOM_FLOAT", LegacyRandomFloat, "Random Float", "") | DefNode(FunctionNode, FN_NODE_LEGACY_RANDOM_FLOAT, 0, "LEGACY_RANDOM_FLOAT", LegacyRandomFloat, "Random Float", "") | ||||
| DefNode(FunctionNode, FN_NODE_ALIGN_EULER_TO_VECTOR, def_fn_align_euler_to_vector, "ALIGN_EULER_TO_VECTOR", AlignEulerToVector, "Align Euler To Vector", "") | DefNode(FunctionNode, FN_NODE_ALIGN_EULER_TO_VECTOR, def_fn_align_euler_to_vector, "ALIGN_EULER_TO_VECTOR", AlignEulerToVector, "Align Euler To Vector", "") | ||||
| DefNode(FunctionNode, FN_NODE_BOOLEAN_MATH, def_boolean_math, "BOOLEAN_MATH", BooleanMath, "Boolean Math", "") | DefNode(FunctionNode, FN_NODE_BOOLEAN_MATH, def_boolean_math, "BOOLEAN_MATH", BooleanMath, "Boolean Math", "") | ||||
| DefNode(FunctionNode, FN_NODE_COMPARE_FLOATS, def_float_compare, "COMPARE_FLOATS", CompareFloats, "Compare Floats", "") | DefNode(FunctionNode, FN_NODE_COMPARE, def_compare, "COMPARE", Compare, "Compare", "") | ||||
| DefNode(FunctionNode, FN_NODE_FLOAT_TO_INT, def_float_to_int, "FLOAT_TO_INT", FloatToInt, "Float to Integer", "") | DefNode(FunctionNode, FN_NODE_FLOAT_TO_INT, def_float_to_int, "FLOAT_TO_INT", FloatToInt, "Float to Integer", "") | ||||
| DefNode(FunctionNode, FN_NODE_INPUT_BOOL, def_fn_input_bool, "INPUT_BOOL", InputBool, "Boolean", "") | DefNode(FunctionNode, FN_NODE_INPUT_BOOL, def_fn_input_bool, "INPUT_BOOL", InputBool, "Boolean", "") | ||||
| DefNode(FunctionNode, FN_NODE_INPUT_COLOR, def_fn_input_color, "INPUT_COLOR", InputColor, "Color", "") | DefNode(FunctionNode, FN_NODE_INPUT_COLOR, def_fn_input_color, "INPUT_COLOR", InputColor, "Color", "") | ||||
| DefNode(FunctionNode, FN_NODE_INPUT_INT, def_fn_input_int, "INPUT_INT", InputInt, "Integer", "") | DefNode(FunctionNode, FN_NODE_INPUT_INT, def_fn_input_int, "INPUT_INT", InputInt, "Integer", "") | ||||
| DefNode(FunctionNode, FN_NODE_INPUT_SPECIAL_CHARACTERS, 0, "INPUT_SPECIAL_CHARACTERS", InputSpecialCharacters, "Special Characters", "") | DefNode(FunctionNode, FN_NODE_INPUT_SPECIAL_CHARACTERS, 0, "INPUT_SPECIAL_CHARACTERS", InputSpecialCharacters, "Special Characters", "") | ||||
| DefNode(FunctionNode, FN_NODE_INPUT_STRING, def_fn_input_string, "INPUT_STRING", InputString, "String", "") | DefNode(FunctionNode, FN_NODE_INPUT_STRING, def_fn_input_string, "INPUT_STRING", InputString, "String", "") | ||||
| DefNode(FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR", InputVector, "Vector", "") | DefNode(FunctionNode, FN_NODE_INPUT_VECTOR, def_fn_input_vector, "INPUT_VECTOR", InputVector, "Vector", "") | ||||
| DefNode(FunctionNode, FN_NODE_RANDOM_VALUE, def_fn_random_value, "RANDOM_VALUE", RandomValue, "Random Value", "") | DefNode(FunctionNode, FN_NODE_RANDOM_VALUE, def_fn_random_value, "RANDOM_VALUE", RandomValue, "Random Value", "") | ||||
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