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source/blender/nodes/shader/nodes/node_shader_clamp.cc
| Show All 17 Lines | |||||
| */ | */ | ||||
| /** \file | /** \file | ||||
| * \ingroup shdnodes | * \ingroup shdnodes | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| namespace blender::nodes { | namespace blender::nodes::node_shader_clamp_cc { | ||||
| static void sh_node_clamp_declare(NodeDeclarationBuilder &b) | static void sh_node_clamp_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Float>(N_("Value")).min(0.0f).max(1.0f).default_value(1.0f); | b.add_input<decl::Float>(N_("Value")).min(0.0f).max(1.0f).default_value(1.0f); | ||||
| b.add_input<decl::Float>(N_("Min")).default_value(0.0f).min(-10000.0f).max(10000.0f); | b.add_input<decl::Float>(N_("Min")).default_value(0.0f).min(-10000.0f).max(10000.0f); | ||||
| b.add_input<decl::Float>(N_("Max")).default_value(1.0f).min(-10000.0f).max(10000.0f); | b.add_input<decl::Float>(N_("Max")).default_value(1.0f).min(-10000.0f).max(10000.0f); | ||||
| b.add_output<decl::Float>(N_("Result")); | b.add_output<decl::Float>(N_("Result")); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | |||||
| static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */ | node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */ | ||||
| } | } | ||||
| static int gpu_shader_clamp(GPUMaterial *mat, | static int gpu_shader_clamp(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| Show All 23 Lines | static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) | ||||
| if (clamp_type == NODE_CLAMP_MINMAX) { | if (clamp_type == NODE_CLAMP_MINMAX) { | ||||
| builder.set_matching_fn(minmax_fn); | builder.set_matching_fn(minmax_fn); | ||||
| } | } | ||||
| else { | else { | ||||
| builder.set_matching_fn(range_fn); | builder.set_matching_fn(range_fn); | ||||
| } | } | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_clamp_cc | |||||
| void register_node_type_sh_clamp(void) | void register_node_type_sh_clamp(void) | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_clamp_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER, 0); | sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER, 0); | ||||
| ntype.declare = blender::nodes::sh_node_clamp_declare; | ntype.declare = file_ns::sh_node_clamp_declare; | ||||
| node_type_init(&ntype, node_shader_init_clamp); | node_type_init(&ntype, file_ns::node_shader_init_clamp); | ||||
| node_type_gpu(&ntype, gpu_shader_clamp); | node_type_gpu(&ntype, file_ns::gpu_shader_clamp); | ||||
| ntype.build_multi_function = sh_node_clamp_build_multi_function; | ntype.build_multi_function = file_ns::sh_node_clamp_build_multi_function; | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||