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source/blender/nodes/shader/nodes/node_shader_map_range.cc
| Show All 19 Lines | |||||
| /** \file | /** \file | ||||
| * \ingroup shdnodes | * \ingroup shdnodes | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| #include "BLI_math_base_safe.h" | #include "BLI_math_base_safe.h" | ||||
| namespace blender::nodes { | namespace blender::nodes::node_shader_map_range_cc { | ||||
| static void sh_node_map_range_declare(NodeDeclarationBuilder &b) | static void sh_node_map_range_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Float>(N_("Value")).min(-10000.0f).max(10000.0f).default_value(1.0f); | b.add_input<decl::Float>(N_("Value")).min(-10000.0f).max(10000.0f).default_value(1.0f); | ||||
| b.add_input<decl::Float>(N_("From Min")).min(-10000.0f).max(10000.0f); | b.add_input<decl::Float>(N_("From Min")).min(-10000.0f).max(10000.0f); | ||||
| b.add_input<decl::Float>(N_("From Max")).min(-10000.0f).max(10000.0f).default_value(1.0f); | b.add_input<decl::Float>(N_("From Max")).min(-10000.0f).max(10000.0f).default_value(1.0f); | ||||
| b.add_input<decl::Float>(N_("To Min")).min(-10000.0f).max(10000.0f); | b.add_input<decl::Float>(N_("To Min")).min(-10000.0f).max(10000.0f); | ||||
| b.add_input<decl::Float>(N_("To Max")).min(-10000.0f).max(10000.0f).default_value(1.0f); | b.add_input<decl::Float>(N_("To Max")).min(-10000.0f).max(10000.0f).default_value(1.0f); | ||||
| b.add_input<decl::Float>(N_("Steps")).min(-10000.0f).max(10000.0f).default_value(4.0f); | b.add_input<decl::Float>(N_("Steps")).min(-10000.0f).max(10000.0f).default_value(4.0f); | ||||
| b.add_output<decl::Float>(N_("Result")); | b.add_output<decl::Float>(N_("Result")); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | |||||
| static void node_shader_update_map_range(bNodeTree *ntree, bNode *node) | static void node_shader_update_map_range(bNodeTree *ntree, bNode *node) | ||||
| { | { | ||||
| bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps"); | bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps"); | ||||
| nodeSetSocketAvailability(ntree, sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED); | nodeSetSocketAvailability(ntree, sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED); | ||||
| } | } | ||||
| static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| ▲ Show 20 Lines • Show All 250 Lines • ▼ Show 20 Lines | case NODE_MAP_RANGE_SMOOTHERSTEP: { | ||||
| builder.set_matching_fn(smootherstep); | builder.set_matching_fn(smootherstep); | ||||
| break; | break; | ||||
| } | } | ||||
| default: | default: | ||||
| break; | break; | ||||
| } | } | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_map_range_cc | |||||
| void register_node_type_sh_map_range(void) | void register_node_type_sh_map_range(void) | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_map_range_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER, 0); | sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER, 0); | ||||
| ntype.declare = blender::nodes::sh_node_map_range_declare; | ntype.declare = file_ns::sh_node_map_range_declare; | ||||
| node_type_init(&ntype, node_shader_init_map_range); | node_type_init(&ntype, file_ns::node_shader_init_map_range); | ||||
| node_type_update(&ntype, node_shader_update_map_range); | node_type_update(&ntype, file_ns::node_shader_update_map_range); | ||||
| node_type_gpu(&ntype, gpu_shader_map_range); | node_type_gpu(&ntype, file_ns::gpu_shader_map_range); | ||||
| ntype.build_multi_function = sh_node_map_range_build_multi_function; | ntype.build_multi_function = file_ns::sh_node_map_range_build_multi_function; | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||