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source/blender/nodes/shader/nodes/node_shader_mapping.cc
| Show All 18 Lines | |||||
| /** \file | /** \file | ||||
| * \ingroup shdnodes | * \ingroup shdnodes | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| /* **************** MAPPING ******************** */ | /* **************** MAPPING ******************** */ | ||||
| namespace blender::nodes::node_shader_mapping_cc { | |||||
| static bNodeSocketTemplate sh_node_mapping_in[] = { | static bNodeSocketTemplate sh_node_mapping_in[] = { | ||||
| {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_NONE}, | {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_NONE}, | ||||
| {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION}, | {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION}, | ||||
| {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER}, | {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER}, | ||||
| {SOCK_VECTOR, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ}, | {SOCK_VECTOR, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| Show All 24 Lines | |||||
| static void node_shader_update_mapping(bNodeTree *ntree, bNode *node) | static void node_shader_update_mapping(bNodeTree *ntree, bNode *node) | ||||
| { | { | ||||
| bNodeSocket *sock = nodeFindSocket(node, SOCK_IN, "Location"); | bNodeSocket *sock = nodeFindSocket(node, SOCK_IN, "Location"); | ||||
| nodeSetSocketAvailability( | nodeSetSocketAvailability( | ||||
| ntree, sock, ELEM(node->custom1, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE)); | ntree, sock, ELEM(node->custom1, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE)); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_mapping_cc | |||||
| void register_node_type_sh_mapping(void) | void register_node_type_sh_mapping(void) | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_mapping_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, 0); | sh_node_type_base(&ntype, SH_NODE_MAPPING, "Mapping", NODE_CLASS_OP_VECTOR, 0); | ||||
| node_type_socket_templates(&ntype, sh_node_mapping_in, sh_node_mapping_out); | node_type_socket_templates(&ntype, file_ns::sh_node_mapping_in, file_ns::sh_node_mapping_out); | ||||
| node_type_gpu(&ntype, gpu_shader_mapping); | node_type_gpu(&ntype, file_ns::gpu_shader_mapping); | ||||
| node_type_update(&ntype, node_shader_update_mapping); | node_type_update(&ntype, file_ns::node_shader_update_mapping); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||