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source/blender/nodes/shader/nodes/node_shader_vectTransform.cc
| Show All 18 Lines | |||||
| /** \file | /** \file | ||||
| * \ingroup shdnodes | * \ingroup shdnodes | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| /* **************** Vector Transform ******************** */ | /* **************** Vector Transform ******************** */ | ||||
| namespace blender::nodes::node_shader_vecttransform_cc { | |||||
| static bNodeSocketTemplate sh_node_vect_transform_in[] = { | static bNodeSocketTemplate sh_node_vect_transform_in[] = { | ||||
| {SOCK_VECTOR, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, {-1, ""}}; | {SOCK_VECTOR, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, {-1, ""}}; | ||||
| static bNodeSocketTemplate sh_node_vect_transform_out[] = { | static bNodeSocketTemplate sh_node_vect_transform_out[] = { | ||||
| {SOCK_VECTOR, N_("Vector")}, | {SOCK_VECTOR, N_("Vector")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| ▲ Show 20 Lines • Show All 97 Lines • ▼ Show 20 Lines | static int gpu_shader_vect_transform(GPUMaterial *mat, | ||||
| if (nodeprop->type == SHD_VECT_TRANSFORM_TYPE_NORMAL) { | if (nodeprop->type == SHD_VECT_TRANSFORM_TYPE_NORMAL) { | ||||
| GPU_link(mat, "vector_normalize", out[0].link, &out[0].link); | GPU_link(mat, "vector_normalize", out[0].link, &out[0].link); | ||||
| } | } | ||||
| return true; | return true; | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_vecttransform_cc | |||||
| void register_node_type_sh_vect_transform(void) | void register_node_type_sh_vect_transform(void) | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_vecttransform_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR, 0); | sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR, 0); | ||||
| node_type_init(&ntype, node_shader_init_vect_transform); | node_type_init(&ntype, file_ns::node_shader_init_vect_transform); | ||||
| node_type_socket_templates(&ntype, sh_node_vect_transform_in, sh_node_vect_transform_out); | node_type_socket_templates( | ||||
| &ntype, file_ns::sh_node_vect_transform_in, file_ns::sh_node_vect_transform_out); | |||||
| node_type_storage( | node_type_storage( | ||||
| &ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage); | &ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_vect_transform); | node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_vect_transform); | ||||
| node_type_gpu(&ntype, gpu_shader_vect_transform); | node_type_gpu(&ntype, file_ns::gpu_shader_vect_transform); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||