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source/blender/nodes/shader/nodes/node_shader_normal.cc
| Show All 18 Lines | |||||
| /** \file | /** \file | ||||
| * \ingroup shdnodes | * \ingroup shdnodes | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| /* **************** NORMAL ******************** */ | /* **************** NORMAL ******************** */ | ||||
| namespace blender::nodes::node_shader_normal_cc { | |||||
| static bNodeSocketTemplate sh_node_normal_in[] = { | static bNodeSocketTemplate sh_node_normal_in[] = { | ||||
| {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION}, | {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_normal_out[] = { | static bNodeSocketTemplate sh_node_normal_out[] = { | ||||
| {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION}, | {SOCK_VECTOR, N_("Normal"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION}, | ||||
| {SOCK_FLOAT, N_("Dot")}, | {SOCK_FLOAT, N_("Dot")}, | ||||
| Show All 24 Lines | static int gpu_shader_normal(GPUMaterial *mat, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| GPUNodeLink *vec = GPU_uniform(out[0].vec); | GPUNodeLink *vec = GPU_uniform(out[0].vec); | ||||
| return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec); | return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_normal_cc | |||||
| void register_node_type_sh_normal() | void register_node_type_sh_normal() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_normal_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, 0); | sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, 0); | ||||
| node_type_socket_templates(&ntype, sh_node_normal_in, sh_node_normal_out); | node_type_socket_templates(&ntype, file_ns::sh_node_normal_in, file_ns::sh_node_normal_out); | ||||
| node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_normal); | node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_normal); | ||||
| node_type_gpu(&ntype, gpu_shader_normal); | node_type_gpu(&ntype, file_ns::gpu_shader_normal); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||