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source/blender/nodes/shader/nodes/node_shader_tex_sky.cc
| Show All 16 Lines | |||||
| * All rights reserved. | * All rights reserved. | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| #include "sky_model.h" | #include "sky_model.h" | ||||
| /* **************** OUTPUT ******************** */ | /* **************** OUTPUT ******************** */ | ||||
| namespace blender::nodes::node_shader_tex_sky_cc { | |||||
| static bNodeSocketTemplate sh_node_tex_sky_in[] = { | static bNodeSocketTemplate sh_node_tex_sky_in[] = { | ||||
| {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, | {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_tex_sky_out[] = { | static bNodeSocketTemplate sh_node_tex_sky_out[] = { | ||||
| {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, | {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_NO_INTERNAL_LINK}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| ▲ Show 20 Lines • Show All 165 Lines • ▼ Show 20 Lines | |||||
| static void node_shader_update_sky(bNodeTree *ntree, bNode *node) | static void node_shader_update_sky(bNodeTree *ntree, bNode *node) | ||||
| { | { | ||||
| bNodeSocket *sockVector = nodeFindSocket(node, SOCK_IN, "Vector"); | bNodeSocket *sockVector = nodeFindSocket(node, SOCK_IN, "Vector"); | ||||
| NodeTexSky *tex = (NodeTexSky *)node->storage; | NodeTexSky *tex = (NodeTexSky *)node->storage; | ||||
| nodeSetSocketAvailability(ntree, sockVector, !(tex->sky_model == 2 && tex->sun_disc == 1)); | nodeSetSocketAvailability(ntree, sockVector, !(tex->sky_model == 2 && tex->sun_disc == 1)); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_tex_sky_cc | |||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_tex_sky() | void register_node_type_sh_tex_sky() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_tex_sky_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_TEX_SKY, "Sky Texture", NODE_CLASS_TEXTURE, 0); | sh_node_type_base(&ntype, SH_NODE_TEX_SKY, "Sky Texture", NODE_CLASS_TEXTURE, 0); | ||||
| node_type_socket_templates(&ntype, sh_node_tex_sky_in, sh_node_tex_sky_out); | node_type_socket_templates(&ntype, file_ns::sh_node_tex_sky_in, file_ns::sh_node_tex_sky_out); | ||||
| node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | ||||
| node_type_init(&ntype, node_shader_init_tex_sky); | node_type_init(&ntype, file_ns::node_shader_init_tex_sky); | ||||
| node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage); | node_type_storage(&ntype, "NodeTexSky", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_gpu(&ntype, node_shader_gpu_tex_sky); | node_type_gpu(&ntype, file_ns::node_shader_gpu_tex_sky); | ||||
| /* remove Vector input for Nishita */ | /* remove Vector input for Nishita */ | ||||
| node_type_update(&ntype, node_shader_update_sky); | node_type_update(&ntype, file_ns::node_shader_update_sky); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||