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source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
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| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | |||||
| * All rights reserved. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup shdnodes | |||||
| */ | |||||
| #include "IMB_colormanagement.h" | |||||
| #include "node_shader_util.hh" | |||||
| namespace blender::nodes::node_shader_rgb_to_bw_cc { | |||||
| static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b) | |||||
| { | |||||
| b.add_input<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f}); | |||||
| b.add_output<decl::Float>(N_("Val")); | |||||
| }; | |||||
| static void node_shader_exec_rgbtobw(void *UNUSED(data), | |||||
| int UNUSED(thread), | |||||
| bNode *UNUSED(node), | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| bNodeStack **in, | |||||
| bNodeStack **out) | |||||
| { | |||||
| /* Stack order out: BW. */ | |||||
| /* Stack order in: COL. */ | |||||
| float col[3]; | |||||
| nodestack_get_vec(col, SOCK_VECTOR, in[0]); | |||||
| out[0]->vec[0] = IMB_colormanagement_get_luminance(col); | |||||
| } | |||||
| static int gpu_shader_rgbtobw(GPUMaterial *mat, | |||||
| bNode *node, | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| GPUNodeStack *in, | |||||
| GPUNodeStack *out) | |||||
| { | |||||
| return GPU_stack_link(mat, node, "rgbtobw", in, out); | |||||
| } | |||||
| } // namespace blender::nodes::node_shader_valToRgb_cc | |||||
| void register_node_type_sh_rgbtobw() | |||||
| { | |||||
| namespace file_ns = blender::nodes::node_shader_rgb_to_bw_cc; | |||||
| static bNodeType ntype; | |||||
| sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER, 0); | |||||
| ntype.declare = file_ns::sh_node_rgbtobw_declare; | |||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_rgbtobw); | |||||
| node_type_gpu(&ntype, file_ns::gpu_shader_rgbtobw); | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||