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source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
- This file was moved from source/blender/nodes/shader/nodes/node_shader_vectTransform.cc.
| Show All 19 Lines | |||||
| /** \file | /** \file | ||||
| * \ingroup shdnodes | * \ingroup shdnodes | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| /* **************** Vector Transform ******************** */ | /* **************** Vector Transform ******************** */ | ||||
| namespace blender::nodes::node_shader_vectTransform_cc { | namespace blender::nodes::node_shader_vector_transform_cc { | ||||
| static bNodeSocketTemplate sh_node_vect_transform_in[] = { | static bNodeSocketTemplate sh_node_vect_transform_in[] = { | ||||
| {SOCK_VECTOR, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, {-1, ""}}; | {SOCK_VECTOR, N_("Vector"), 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, {-1, ""}}; | ||||
| static bNodeSocketTemplate sh_node_vect_transform_out[] = { | static bNodeSocketTemplate sh_node_vect_transform_out[] = { | ||||
| {SOCK_VECTOR, N_("Vector")}, | {SOCK_VECTOR, N_("Vector")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| ▲ Show 20 Lines • Show All 102 Lines • ▼ Show 20 Lines | static int gpu_shader_vect_transform(GPUMaterial *mat, | ||||
| return true; | return true; | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_vectTransform_cc | } // namespace blender::nodes::node_shader_vectTransform_cc | ||||
| void register_node_type_sh_vect_transform() | void register_node_type_sh_vect_transform() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_vectTransform_cc; | namespace file_ns = blender::nodes::node_shader_vector_transform_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR, 0); | sh_node_type_base(&ntype, SH_NODE_VECT_TRANSFORM, "Vector Transform", NODE_CLASS_OP_VECTOR, 0); | ||||
| node_type_init(&ntype, file_ns::node_shader_init_vect_transform); | node_type_init(&ntype, file_ns::node_shader_init_vect_transform); | ||||
| node_type_socket_templates( | node_type_socket_templates( | ||||
| &ntype, file_ns::sh_node_vect_transform_in, file_ns::sh_node_vect_transform_out); | &ntype, file_ns::sh_node_vect_transform_in, file_ns::sh_node_vect_transform_out); | ||||
| node_type_storage( | node_type_storage( | ||||
| &ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage); | &ntype, "NodeShaderVectTransform", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_vect_transform); | node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_vect_transform); | ||||
| node_type_gpu(&ntype, file_ns::gpu_shader_vect_transform); | node_type_gpu(&ntype, file_ns::gpu_shader_vect_transform); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||