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source/blender/nodes/shader/nodes/node_shader_combine_xyz.cc
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2014 Blender Foundation. | |||||
| * All rights reserved. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup shdnodes | |||||
| */ | |||||
| #include "node_shader_util.hh" | |||||
| namespace blender::nodes::node_shader_combine_xyz_cc { | |||||
| static void sh_node_combxyz_declare(NodeDeclarationBuilder &b) | |||||
| { | |||||
| b.is_function_node(); | |||||
| b.add_input<decl::Float>(N_("X")).min(-10000.0f).max(10000.0f); | |||||
| b.add_input<decl::Float>(N_("Y")).min(-10000.0f).max(10000.0f); | |||||
| b.add_input<decl::Float>(N_("Z")).min(-10000.0f).max(10000.0f); | |||||
| b.add_output<decl::Vector>(N_("Vector")); | |||||
| }; | |||||
| static int gpu_shader_combxyz(GPUMaterial *mat, | |||||
| bNode *node, | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| GPUNodeStack *in, | |||||
| GPUNodeStack *out) | |||||
| { | |||||
| return GPU_stack_link(mat, node, "combine_xyz", in, out); | |||||
| } | |||||
| static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) | |||||
| { | |||||
| static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::float3> fn{ | |||||
| "Combine Vector", [](float x, float y, float z) { return blender::float3(x, y, z); }}; | |||||
| builder.set_matching_fn(fn); | |||||
| } | |||||
| } // namespace blender::nodes::node_shader_combine_xyz_cc | |||||
| void register_node_type_sh_combxyz() | |||||
| { | |||||
| namespace file_ns = blender::nodes::node_shader_combine_xyz_cc; | |||||
| static bNodeType ntype; | |||||
| sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER, 0); | |||||
| ntype.declare = file_ns::sh_node_combxyz_declare; | |||||
| node_type_gpu(&ntype, file_ns::gpu_shader_combxyz); | |||||
| ntype.build_multi_function = file_ns::sh_node_combxyz_build_multi_function; | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||