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source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
- This file was moved from source/blender/nodes/shader/nodes/node_shader_shaderToRgb.cc.
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| * The Original Code is Copyright (C) 2005 Blender Foundation. | * The Original Code is Copyright (C) 2005 Blender Foundation. | ||||
| * All rights reserved. | * All rights reserved. | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.hh" | ||||
| /* **************** OUTPUT ******************** */ | /* **************** OUTPUT ******************** */ | ||||
| namespace blender::nodes::node_shader_shaderToRgb_cc { | namespace blender::nodes::node_shader_shader_to_rgb_cc { | ||||
| static bNodeSocketTemplate sh_node_shadertorgb_in[] = { | static bNodeSocketTemplate sh_node_shadertorgb_in[] = { | ||||
| {SOCK_SHADER, N_("Shader")}, | {SOCK_SHADER, N_("Shader")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_shadertorgb_out[] = { | static bNodeSocketTemplate sh_node_shadertorgb_out[] = { | ||||
| {SOCK_RGBA, N_("Color")}, | {SOCK_RGBA, N_("Color")}, | ||||
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| { | { | ||||
| /* Because node_shader_to_rgba is using fallback_cubemap() | /* Because node_shader_to_rgba is using fallback_cubemap() | ||||
| * we need to tag material as glossy. */ | * we need to tag material as glossy. */ | ||||
| GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY); | GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY); | ||||
| return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out); | return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_shaderToRgb_cc | } // namespace blender::nodes::node_shader_shader_to_rgb_cc | ||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_shadertorgb() | void register_node_type_sh_shadertorgb() | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_shaderToRgb_cc; | namespace file_ns = blender::nodes::node_shader_shader_to_rgb_cc; | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER, 0); | sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER, 0); | ||||
| node_type_socket_templates( | node_type_socket_templates( | ||||
| &ntype, file_ns::sh_node_shadertorgb_in, file_ns::sh_node_shadertorgb_out); | &ntype, file_ns::sh_node_shadertorgb_in, file_ns::sh_node_shadertorgb_out); | ||||
| node_type_init(&ntype, nullptr); | node_type_init(&ntype, nullptr); | ||||
| node_type_storage(&ntype, "", nullptr, nullptr); | node_type_storage(&ntype, "", nullptr, nullptr); | ||||
| node_type_gpu(&ntype, file_ns::node_shader_gpu_shadertorgb); | node_type_gpu(&ntype, file_ns::node_shader_gpu_shadertorgb); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||