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source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
- This file was moved from source/blender/nodes/shader/nodes/node_shader_separate_xyz.cc.
| /* | /* | ||||
| * This program is free software; you can redistribute it and/or | * This program is free software; you can redistribute it and/or | ||||
| * modify it under the terms of the GNU General Public License | * modify it under the terms of the GNU General Public License | ||||
| * as published by the Free Software Foundation; either version 2 | * as published by the Free Software Foundation; either version 2 | ||||
| * of the License, or (at your option) any later version. | * of the License, or (at your option) any later version. | ||||
| * | * | ||||
| * This program is distributed in the hope that it will be useful, | * This program is distributed in the hope that it will be useful, | ||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| * GNU General Public License for more details. | * GNU General Public License for more details. | ||||
| * | * | ||||
| * You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
| * along with this program; if not, write to the Free Software Foundation, | * along with this program; if not, write to the Free Software Foundation, | ||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||||
| * | * | ||||
| * The Original Code is Copyright (C) 2021 Blender Foundation. | * The Original Code is Copyright (C) 2014 Blender Foundation. | ||||
| * All rights reserved. | * All rights reserved. | ||||
| */ | */ | ||||
| /** \file | /** \file | ||||
| * \ingroup shdnodes | * \ingroup shdnodes | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.h" | ||||
| namespace blender::nodes::node_shader_separate_xyz_cc { | namespace blender::nodes { | ||||
| static void sh_node_sepxyz_declare(NodeDeclarationBuilder &b) | static void sh_node_sepxyz_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f); | b.add_input<decl::Vector>(N_("Vector")).min(-10000.0f).max(10000.0f); | ||||
| b.add_output<decl::Float>(N_("X")); | b.add_output<decl::Float>(N_("X")); | ||||
| b.add_output<decl::Float>(N_("Y")); | b.add_output<decl::Float>(N_("Y")); | ||||
| b.add_output<decl::Float>(N_("Z")); | b.add_output<decl::Float>(N_("Z")); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | |||||
| static int gpu_shader_sepxyz(GPUMaterial *mat, | static int gpu_shader_sepxyz(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| return GPU_stack_link(mat, node, "separate_xyz", in, out); | return GPU_stack_link(mat, node, "separate_xyz", in, out); | ||||
| } | } | ||||
| Show All 36 Lines | |||||
| }; | }; | ||||
| static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) | static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) | ||||
| { | { | ||||
| static MF_SeparateXYZ separate_fn; | static MF_SeparateXYZ separate_fn; | ||||
| builder.set_matching_fn(separate_fn); | builder.set_matching_fn(separate_fn); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_separate_xyz_cc | void register_node_type_sh_sepxyz(void) | ||||
| { | |||||
| static bNodeType ntype; | |||||
| sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0); | |||||
| ntype.declare = blender::nodes::sh_node_sepxyz_declare; | |||||
| node_type_gpu(&ntype, gpu_shader_sepxyz); | |||||
| ntype.build_multi_function = sh_node_sepxyz_build_multi_function; | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||
| namespace blender::nodes { | |||||
| static void sh_node_combxyz_declare(NodeDeclarationBuilder &b) | |||||
| { | |||||
| b.is_function_node(); | |||||
| b.add_input<decl::Float>(N_("X")).min(-10000.0f).max(10000.0f); | |||||
| b.add_input<decl::Float>(N_("Y")).min(-10000.0f).max(10000.0f); | |||||
| b.add_input<decl::Float>(N_("Z")).min(-10000.0f).max(10000.0f); | |||||
| b.add_output<decl::Vector>(N_("Vector")); | |||||
| }; | |||||
| } // namespace blender::nodes | |||||
| static int gpu_shader_combxyz(GPUMaterial *mat, | |||||
| bNode *node, | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| GPUNodeStack *in, | |||||
| GPUNodeStack *out) | |||||
| { | |||||
| return GPU_stack_link(mat, node, "combine_xyz", in, out); | |||||
| } | |||||
| void register_node_type_sh_sepxyz() | static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_separate_xyz_cc; | static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::float3> fn{ | ||||
| "Combine Vector", [](float x, float y, float z) { return blender::float3(x, y, z); }}; | |||||
| builder.set_matching_fn(fn); | |||||
| } | |||||
| void register_node_type_sh_combxyz(void) | |||||
| { | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0); | sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER, 0); | ||||
| ntype.declare = file_ns::sh_node_sepxyz_declare; | ntype.declare = blender::nodes::sh_node_combxyz_declare; | ||||
| node_type_gpu(&ntype, file_ns::gpu_shader_sepxyz); | node_type_gpu(&ntype, gpu_shader_combxyz); | ||||
| ntype.build_multi_function = file_ns::sh_node_sepxyz_build_multi_function; | ntype.build_multi_function = sh_node_combxyz_build_multi_function; | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||