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source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c
- This file was moved from source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc.
| Show All 11 Lines | |||||
| * You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
| * along with this program; if not, write to the Free Software Foundation, | * along with this program; if not, write to the Free Software Foundation, | ||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||||
| * | * | ||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | * The Original Code is Copyright (C) 2005 Blender Foundation. | ||||
| * All rights reserved. | * All rights reserved. | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "../node_shader_util.h" | ||||
| /* **************** OUTPUT ******************** */ | /* **************** OUTPUT ******************** */ | ||||
| namespace blender::nodes::node_shader_shader_to_rgb_cc { | |||||
| static bNodeSocketTemplate sh_node_shadertorgb_in[] = { | static bNodeSocketTemplate sh_node_shadertorgb_in[] = { | ||||
| {SOCK_SHADER, N_("Shader")}, | {SOCK_SHADER, N_("Shader")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_shadertorgb_out[] = { | static bNodeSocketTemplate sh_node_shadertorgb_out[] = { | ||||
| {SOCK_RGBA, N_("Color")}, | {SOCK_RGBA, N_("Color")}, | ||||
| {SOCK_FLOAT, N_("Alpha")}, | {SOCK_FLOAT, N_("Alpha")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static int node_shader_gpu_shadertorgb(GPUMaterial *mat, | static int node_shader_gpu_shadertorgb(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| /* Because node_shader_to_rgba is using fallback_cubemap() | /* Because node_shader_to_rgba is using fallback_cubemap() | ||||
| * we need to tag material as glossy. */ | * we need to tag material as glossy. */ | ||||
| GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY); | GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY); | ||||
| return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out); | return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_shader_to_rgb_cc | |||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_shadertorgb() | void register_node_type_sh_shadertorgb(void) | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_shader_to_rgb_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER, 0); | sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER, 0); | ||||
| node_type_socket_templates( | node_type_socket_templates(&ntype, sh_node_shadertorgb_in, sh_node_shadertorgb_out); | ||||
| &ntype, file_ns::sh_node_shadertorgb_in, file_ns::sh_node_shadertorgb_out); | node_type_init(&ntype, NULL); | ||||
| node_type_init(&ntype, nullptr); | node_type_storage(&ntype, "", NULL, NULL); | ||||
| node_type_storage(&ntype, "", nullptr, nullptr); | node_type_gpu(&ntype, node_shader_gpu_shadertorgb); | ||||
| node_type_gpu(&ntype, file_ns::node_shader_gpu_shadertorgb); | |||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||