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source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
- This file was moved from source/blender/nodes/shader/nodes/node_shader_color_ramp.cc.
| /* | /* | ||||
| * This program is free software; you can redistribute it and/or | * This program is free software; you can redistribute it and/or | ||||
| * modify it under the terms of the GNU General Public License | * modify it under the terms of the GNU General Public License | ||||
| * as published by the Free Software Foundation; either version 2 | * as published by the Free Software Foundation; either version 2 | ||||
| * of the License, or (at your option) any later version. | * of the License, or (at your option) any later version. | ||||
| * | * | ||||
| * This program is distributed in the hope that it will be useful, | * This program is distributed in the hope that it will be useful, | ||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
| * GNU General Public License for more details. | * GNU General Public License for more details. | ||||
| * | * | ||||
| * You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
| * along with this program; if not, write to the Free Software Foundation, | * along with this program; if not, write to the Free Software Foundation, | ||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||||
| * | * | ||||
| * The Original Code is Copyright (C) 2021 Blender Foundation. | * The Original Code is Copyright (C) 2005 Blender Foundation. | ||||
| * All rights reserved. | * All rights reserved. | ||||
| */ | */ | ||||
| /** \file | /** \file | ||||
| * \ingroup shdnodes | * \ingroup shdnodes | ||||
| */ | */ | ||||
| #include "IMB_colormanagement.h" | |||||
| #include "DNA_texture_types.h" | #include "DNA_texture_types.h" | ||||
| #include "BLI_color.hh" | #include "BLI_color.hh" | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.h" | ||||
| namespace blender::nodes::node_shader_color_ramp_cc { | namespace blender::nodes { | ||||
| static void sh_node_color_ramp_declare(NodeDeclarationBuilder &b) | static void sh_node_valtorgb_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.is_function_node(); | b.is_function_node(); | ||||
| b.add_input<decl::Float>(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); | b.add_input<decl::Float>(N_("Fac")).default_value(0.5f).min(0.0f).max(1.0f).subtype(PROP_FACTOR); | ||||
| b.add_output<decl::Color>(N_("Color")); | b.add_output<decl::Color>(N_("Color")); | ||||
| b.add_output<decl::Float>(N_("Alpha")); | b.add_output<decl::Float>(N_("Alpha")); | ||||
| }; | }; | ||||
| static void node_shader_exec_color_ramp(void *UNUSED(data), | } // namespace blender::nodes | ||||
| static void node_shader_exec_valtorgb(void *UNUSED(data), | |||||
| int UNUSED(thread), | int UNUSED(thread), | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| bNodeStack **in, | bNodeStack **in, | ||||
| bNodeStack **out) | bNodeStack **out) | ||||
| { | { | ||||
| /* stack order in: fac */ | /* stack order in: fac */ | ||||
| /* stack order out: col, alpha */ | /* stack order out: col, alpha */ | ||||
| if (node->storage) { | if (node->storage) { | ||||
| float fac; | float fac; | ||||
| nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); | nodestack_get_vec(&fac, SOCK_FLOAT, in[0]); | ||||
| BKE_colorband_evaluate((ColorBand *)node->storage, fac, out[0]->vec); | BKE_colorband_evaluate((ColorBand *)node->storage, fac, out[0]->vec); | ||||
| out[1]->vec[0] = out[0]->vec[3]; | out[1]->vec[0] = out[0]->vec[3]; | ||||
| } | } | ||||
| } | } | ||||
| static void node_shader_init_color_ramp(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_valtorgb(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| node->storage = BKE_colorband_add(true); | node->storage = BKE_colorband_add(true); | ||||
| } | } | ||||
| static int gpu_shader_color_ramp(GPUMaterial *mat, | static int gpu_shader_valtorgb(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| struct ColorBand *coba = (ColorBand *)node->storage; | struct ColorBand *coba = (ColorBand *)node->storage; | ||||
| float *array, layer; | float *array, layer; | ||||
| int size; | int size; | ||||
| /* Common / easy case optimization. */ | /* Common / easy case optimization. */ | ||||
| if ((coba->tot <= 2) && (coba->color_mode == COLBAND_BLEND_RGB)) { | if ((coba->tot <= 2) && (coba->color_mode == COLBAND_BLEND_RGB)) { | ||||
| float mul_bias[2]; | float mul_bias[2]; | ||||
| ▲ Show 20 Lines • Show All 78 Lines • ▼ Show 20 Lines | for (int64_t i : mask) { | ||||
| blender::ColorGeometry4f color; | blender::ColorGeometry4f color; | ||||
| BKE_colorband_evaluate(&color_band_, values[i], color); | BKE_colorband_evaluate(&color_band_, values[i], color); | ||||
| colors[i] = color; | colors[i] = color; | ||||
| alphas[i] = color.a; | alphas[i] = color.a; | ||||
| } | } | ||||
| } | } | ||||
| }; | }; | ||||
| static void sh_node_color_ramp_build_multi_function( | static void sh_node_valtorgb_build_multi_function( | ||||
| blender::nodes::NodeMultiFunctionBuilder &builder) | blender::nodes::NodeMultiFunctionBuilder &builder) | ||||
| { | { | ||||
| bNode &bnode = builder.node(); | bNode &bnode = builder.node(); | ||||
| const ColorBand *color_band = (const ColorBand *)bnode.storage; | const ColorBand *color_band = (const ColorBand *)bnode.storage; | ||||
| builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band); | builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_color_ramp_cc | void register_node_type_sh_valtorgb(void) | ||||
| void register_node_type_sh_color_ramp() | |||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_color_ramp_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0); | sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0); | ||||
| ntype.declare = file_ns::sh_node_color_ramp_declare; | ntype.declare = blender::nodes::sh_node_valtorgb_declare; | ||||
| node_type_init(&ntype, file_ns::node_shader_init_color_ramp); | node_type_init(&ntype, node_shader_init_valtorgb); | ||||
| node_type_size_preset(&ntype, NODE_SIZE_LARGE); | node_type_size_preset(&ntype, NODE_SIZE_LARGE); | ||||
| node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); | node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_exec(&ntype, nullptr, nullptr, file_ns::node_shader_exec_color_ramp); | node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_valtorgb); | ||||
| node_type_gpu(&ntype, file_ns::gpu_shader_color_ramp); | node_type_gpu(&ntype, gpu_shader_valtorgb); | ||||
| ntype.build_multi_function = file_ns::sh_node_color_ramp_build_multi_function; | ntype.build_multi_function = sh_node_valtorgb_build_multi_function; | ||||
| nodeRegisterType(&ntype); | |||||
| } | |||||
| namespace blender::nodes { | |||||
| static void sh_node_rgbtobw_declare(NodeDeclarationBuilder &b) | |||||
| { | |||||
| b.add_input<decl::Color>(N_("Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f}); | |||||
| b.add_output<decl::Float>(N_("Val")); | |||||
| }; | |||||
| } // namespace blender::nodes | |||||
| static void node_shader_exec_rgbtobw(void *UNUSED(data), | |||||
| int UNUSED(thread), | |||||
| bNode *UNUSED(node), | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| bNodeStack **in, | |||||
| bNodeStack **out) | |||||
| { | |||||
| /* Stack order out: BW. */ | |||||
| /* Stack order in: COL. */ | |||||
| float col[3]; | |||||
| nodestack_get_vec(col, SOCK_VECTOR, in[0]); | |||||
| out[0]->vec[0] = IMB_colormanagement_get_luminance(col); | |||||
| } | |||||
| static int gpu_shader_rgbtobw(GPUMaterial *mat, | |||||
| bNode *node, | |||||
| bNodeExecData *UNUSED(execdata), | |||||
| GPUNodeStack *in, | |||||
| GPUNodeStack *out) | |||||
| { | |||||
| return GPU_stack_link(mat, node, "rgbtobw", in, out); | |||||
| } | |||||
| void register_node_type_sh_rgbtobw(void) | |||||
| { | |||||
| static bNodeType ntype; | |||||
| sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER, 0); | |||||
| ntype.declare = blender::nodes::sh_node_rgbtobw_declare; | |||||
| node_type_exec(&ntype, nullptr, nullptr, node_shader_exec_rgbtobw); | |||||
| node_type_gpu(&ntype, gpu_shader_rgbtobw); | |||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||
| No newline at end of file | |||||