Changeset View
Changeset View
Standalone View
Standalone View
source/blender/nodes/shader/nodes/node_shader_value.cc
| Show All 15 Lines | |||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | * The Original Code is Copyright (C) 2005 Blender Foundation. | ||||
| * All rights reserved. | * All rights reserved. | ||||
| */ | */ | ||||
| /** \file | /** \file | ||||
| * \ingroup shdnodes | * \ingroup shdnodes | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "node_shader_util.h" | ||||
| namespace blender::nodes::node_shader_value_cc { | namespace blender::nodes { | ||||
| static void sh_node_value_declare(NodeDeclarationBuilder &b) | static void sh_node_value_declare(NodeDeclarationBuilder &b) | ||||
| { | { | ||||
| b.add_output<decl::Float>(N_("Value")); | b.add_output<decl::Float>(N_("Value")); | ||||
| }; | }; | ||||
| } // namespace blender::nodes | |||||
| static int gpu_shader_value(GPUMaterial *mat, | static int gpu_shader_value(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0); | GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0); | ||||
| return GPU_stack_link(mat, node, "set_value", in, out, link); | return GPU_stack_link(mat, node, "set_value", in, out, link); | ||||
| } | } | ||||
| static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) | static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder) | ||||
| { | { | ||||
| const bNodeSocket *bsocket = (bNodeSocket *)builder.node().outputs.first; | const bNodeSocket *bsocket = (bNodeSocket *)builder.node().outputs.first; | ||||
| const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value; | const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value; | ||||
| builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value); | builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_value_cc | void register_node_type_sh_value(void) | ||||
| void register_node_type_sh_value() | |||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_value_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0); | sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0); | ||||
| ntype.declare = file_ns::sh_node_value_declare; | ntype.declare = blender::nodes::sh_node_value_declare; | ||||
| node_type_gpu(&ntype, file_ns::gpu_shader_value); | node_type_gpu(&ntype, gpu_shader_value); | ||||
| ntype.build_multi_function = file_ns::sh_node_value_build_multi_function; | ntype.build_multi_function = sh_node_value_build_multi_function; | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||