Changeset View
Changeset View
Standalone View
Standalone View
source/blender/nodes/shader/nodes/node_shader_vertex_color.c
- This file was moved from source/blender/nodes/shader/nodes/node_shader_vertex_color.cc.
| Show All 11 Lines | |||||
| * You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
| * along with this program; if not, write to the Free Software Foundation, | * along with this program; if not, write to the Free Software Foundation, | ||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||||
| * | * | ||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | * The Original Code is Copyright (C) 2005 Blender Foundation. | ||||
| * All rights reserved. | * All rights reserved. | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "../node_shader_util.h" | ||||
| namespace blender::nodes::node_shader_vertex_color_cc { | |||||
| static bNodeSocketTemplate sh_node_vertex_color_out[] = { | static bNodeSocketTemplate sh_node_vertex_color_out[] = { | ||||
| {SOCK_RGBA, N_("Color")}, | {SOCK_RGBA, N_("Color")}, | ||||
| {SOCK_FLOAT, N_("Alpha")}, | {SOCK_FLOAT, N_("Alpha")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node) | static void node_shader_init_vertex_color(bNodeTree *UNUSED(ntree), bNode *node) | ||||
| { | { | ||||
| NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)MEM_callocN( | NodeShaderVertexColor *vertexColor = MEM_callocN(sizeof(NodeShaderVertexColor), | ||||
| sizeof(NodeShaderVertexColor), "NodeShaderVertexColor"); | "NodeShaderVertexColor"); | ||||
| node->storage = vertexColor; | node->storage = vertexColor; | ||||
| } | } | ||||
| static int node_shader_gpu_vertex_color(GPUMaterial *mat, | static int node_shader_gpu_vertex_color(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage; | NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage; | ||||
| if (U.experimental.use_sculpt_vertex_colors) { | if (U.experimental.use_sculpt_vertex_colors) { | ||||
| GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_PROP_COLOR, vertexColor->layer_name); | GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_PROP_COLOR, vertexColor->layer_name); | ||||
| return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); | return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); | ||||
| } | } | ||||
| GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_MCOL, vertexColor->layer_name); | GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_MCOL, vertexColor->layer_name); | ||||
| return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); | return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_vertex_color_cc | void register_node_type_sh_vertex_color(void) | ||||
| void register_node_type_sh_vertex_color() | |||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_vertex_color_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0); | sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Vertex Color", NODE_CLASS_INPUT, 0); | ||||
| node_type_socket_templates(&ntype, nullptr, file_ns::sh_node_vertex_color_out); | node_type_socket_templates(&ntype, NULL, sh_node_vertex_color_out); | ||||
| node_type_init(&ntype, file_ns::node_shader_init_vertex_color); | node_type_init(&ntype, node_shader_init_vertex_color); | ||||
| node_type_storage( | node_type_storage( | ||||
| &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage); | &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage); | ||||
| node_type_gpu(&ntype, file_ns::node_shader_gpu_vertex_color); | node_type_gpu(&ntype, node_shader_gpu_vertex_color); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||