Changeset View
Changeset View
Standalone View
Standalone View
source/blender/nodes/shader/nodes/node_shader_wavelength.c
- This file was moved from source/blender/nodes/shader/nodes/node_shader_wavelength.cc.
| Show All 11 Lines | |||||
| * You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
| * along with this program; if not, write to the Free Software Foundation, | * along with this program; if not, write to the Free Software Foundation, | ||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||||
| * | * | ||||
| * The Original Code is Copyright (C) 2005 Blender Foundation. | * The Original Code is Copyright (C) 2005 Blender Foundation. | ||||
| * All rights reserved. | * All rights reserved. | ||||
| */ | */ | ||||
| #include "node_shader_util.hh" | #include "../node_shader_util.h" | ||||
| /* **************** Wavelength ******************** */ | /* **************** Wavelength ******************** */ | ||||
| namespace blender::nodes::node_shader_wavelength_cc { | |||||
| static bNodeSocketTemplate sh_node_wavelength_in[] = { | static bNodeSocketTemplate sh_node_wavelength_in[] = { | ||||
| {SOCK_FLOAT, N_("Wavelength"), 500.0f, 0.0f, 0.0f, 0.0f, 380.0f, 780.0f}, | {SOCK_FLOAT, N_("Wavelength"), 500.0f, 0.0f, 0.0f, 0.0f, 380.0f, 780.0f}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate sh_node_wavelength_out[] = { | static bNodeSocketTemplate sh_node_wavelength_out[] = { | ||||
| {SOCK_RGBA, N_("Color")}, | {SOCK_RGBA, N_("Color")}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static int node_shader_gpu_wavelength(GPUMaterial *mat, | static int node_shader_gpu_wavelength(GPUMaterial *mat, | ||||
| bNode *node, | bNode *node, | ||||
| bNodeExecData *UNUSED(execdata), | bNodeExecData *UNUSED(execdata), | ||||
| GPUNodeStack *in, | GPUNodeStack *in, | ||||
| GPUNodeStack *out) | GPUNodeStack *out) | ||||
| { | { | ||||
| const int size = CM_TABLE + 1; | const int size = CM_TABLE + 1; | ||||
| float *data = (float *)MEM_mallocN(sizeof(float) * size * 4, "cie_xyz texture"); | float *data = MEM_mallocN(sizeof(float) * size * 4, "cie_xyz texture"); | ||||
| wavelength_to_xyz_table(data, size); | wavelength_to_xyz_table(data, size); | ||||
| float layer; | float layer; | ||||
| GPUNodeLink *ramp_texture = GPU_color_band(mat, size, data, &layer); | GPUNodeLink *ramp_texture = GPU_color_band(mat, size, data, &layer); | ||||
| XYZ_to_RGB xyz_to_rgb; | XYZ_to_RGB xyz_to_rgb; | ||||
| get_XYZ_to_RGB_for_gpu(&xyz_to_rgb); | get_XYZ_to_RGB_for_gpu(&xyz_to_rgb); | ||||
| return GPU_stack_link(mat, | return GPU_stack_link(mat, | ||||
| node, | node, | ||||
| "node_wavelength", | "node_wavelength", | ||||
| in, | in, | ||||
| out, | out, | ||||
| ramp_texture, | ramp_texture, | ||||
| GPU_constant(&layer), | GPU_constant(&layer), | ||||
| GPU_uniform(xyz_to_rgb.r), | GPU_uniform(xyz_to_rgb.r), | ||||
| GPU_uniform(xyz_to_rgb.g), | GPU_uniform(xyz_to_rgb.g), | ||||
| GPU_uniform(xyz_to_rgb.b)); | GPU_uniform(xyz_to_rgb.b)); | ||||
| } | } | ||||
| } // namespace blender::nodes::node_shader_wavelength_cc | |||||
| /* node type definition */ | /* node type definition */ | ||||
| void register_node_type_sh_wavelength() | void register_node_type_sh_wavelength(void) | ||||
| { | { | ||||
| namespace file_ns = blender::nodes::node_shader_wavelength_cc; | |||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTER, 0); | sh_node_type_base(&ntype, SH_NODE_WAVELENGTH, "Wavelength", NODE_CLASS_CONVERTER, 0); | ||||
| node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); | ||||
| node_type_socket_templates( | node_type_socket_templates(&ntype, sh_node_wavelength_in, sh_node_wavelength_out); | ||||
| &ntype, file_ns::sh_node_wavelength_in, file_ns::sh_node_wavelength_out); | node_type_init(&ntype, NULL); | ||||
| node_type_init(&ntype, nullptr); | node_type_storage(&ntype, "", NULL, NULL); | ||||
| node_type_storage(&ntype, "", nullptr, nullptr); | node_type_gpu(&ntype, node_shader_gpu_wavelength); | ||||
| node_type_gpu(&ntype, file_ns::node_shader_gpu_wavelength); | |||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||