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source/blender/nodes/CMakeLists.txt
| Show All 13 Lines | |||||
| # along with this program; if not, write to the Free Software Foundation, | # along with this program; if not, write to the Free Software Foundation, | ||||
| # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||||
| # | # | ||||
| # The Original Code is Copyright (C) 2006, Blender Foundation | # The Original Code is Copyright (C) 2006, Blender Foundation | ||||
| # All rights reserved. | # All rights reserved. | ||||
| # ***** END GPL LICENSE BLOCK ***** | # ***** END GPL LICENSE BLOCK ***** | ||||
| add_subdirectory(geometry) | add_subdirectory(geometry) | ||||
| add_subdirectory(shader) | |||||
| set(INC | set(INC | ||||
| . | . | ||||
| composite | composite | ||||
| function | function | ||||
| geometry | geometry | ||||
| intern | intern | ||||
| shader | shader | ||||
| ▲ Show 20 Lines • Show All 122 Lines • ▼ Show 20 Lines | set(SRC | ||||
| function/nodes/node_fn_random_value.cc | function/nodes/node_fn_random_value.cc | ||||
| function/nodes/node_fn_replace_string.cc | function/nodes/node_fn_replace_string.cc | ||||
| function/nodes/node_fn_rotate_euler.cc | function/nodes/node_fn_rotate_euler.cc | ||||
| function/nodes/node_fn_slice_string.cc | function/nodes/node_fn_slice_string.cc | ||||
| function/nodes/node_fn_string_length.cc | function/nodes/node_fn_string_length.cc | ||||
| function/nodes/node_fn_value_to_string.cc | function/nodes/node_fn_value_to_string.cc | ||||
| function/node_function_util.cc | function/node_function_util.cc | ||||
| shader/nodes/node_shader_add_shader.c | |||||
| shader/nodes/node_shader_ambient_occlusion.c | |||||
| shader/nodes/node_shader_attribute.c | |||||
| shader/nodes/node_shader_background.c | |||||
| shader/nodes/node_shader_bevel.c | |||||
| shader/nodes/node_shader_blackbody.c | |||||
| shader/nodes/node_shader_brightness.c | |||||
| shader/nodes/node_shader_bsdf_anisotropic.c | |||||
| shader/nodes/node_shader_bsdf_diffuse.c | |||||
| shader/nodes/node_shader_bsdf_glass.c | |||||
| shader/nodes/node_shader_bsdf_glossy.c | |||||
| shader/nodes/node_shader_bsdf_hair.c | |||||
| shader/nodes/node_shader_bsdf_hair_principled.c | |||||
| shader/nodes/node_shader_bsdf_principled.c | |||||
| shader/nodes/node_shader_bsdf_refraction.c | |||||
| shader/nodes/node_shader_bsdf_toon.c | |||||
| shader/nodes/node_shader_bsdf_translucent.c | |||||
| shader/nodes/node_shader_bsdf_transparent.c | |||||
| shader/nodes/node_shader_bsdf_velvet.c | |||||
| shader/nodes/node_shader_bump.c | |||||
| shader/nodes/node_shader_camera.c | |||||
| shader/nodes/node_shader_clamp.cc | |||||
| shader/nodes/node_shader_common.c | |||||
| shader/nodes/node_shader_curves.cc | |||||
| shader/nodes/node_shader_displacement.c | |||||
| shader/nodes/node_shader_eevee_specular.c | |||||
| shader/nodes/node_shader_emission.c | |||||
| shader/nodes/node_shader_fresnel.c | |||||
| shader/nodes/node_shader_gamma.c | |||||
| shader/nodes/node_shader_geometry.c | |||||
| shader/nodes/node_shader_hair_info.c | |||||
| shader/nodes/node_shader_holdout.c | |||||
| shader/nodes/node_shader_hueSatVal.c | |||||
| shader/nodes/node_shader_ies_light.c | |||||
| shader/nodes/node_shader_invert.c | |||||
| shader/nodes/node_shader_layer_weight.c | |||||
| shader/nodes/node_shader_light_falloff.c | |||||
| shader/nodes/node_shader_light_path.c | |||||
| shader/nodes/node_shader_map_range.cc | |||||
| shader/nodes/node_shader_mapping.c | |||||
| shader/nodes/node_shader_math.cc | |||||
| shader/nodes/node_shader_mixRgb.cc | |||||
| shader/nodes/node_shader_mix_shader.c | |||||
| shader/nodes/node_shader_normal.c | |||||
| shader/nodes/node_shader_normal_map.c | |||||
| shader/nodes/node_shader_object_info.c | |||||
| shader/nodes/node_shader_output_aov.c | |||||
| shader/nodes/node_shader_output_light.c | |||||
| shader/nodes/node_shader_output_linestyle.c | |||||
| shader/nodes/node_shader_output_material.c | |||||
| shader/nodes/node_shader_output_world.c | |||||
| shader/nodes/node_shader_particle_info.c | |||||
| shader/nodes/node_shader_rgb.c | |||||
| shader/nodes/node_shader_script.c | |||||
| shader/nodes/node_shader_sepcombHSV.c | |||||
| shader/nodes/node_shader_sepcombRGB.cc | |||||
| shader/nodes/node_shader_sepcombXYZ.cc | |||||
| shader/nodes/node_shader_shaderToRgb.c | |||||
| shader/nodes/node_shader_squeeze.c | |||||
| shader/nodes/node_shader_subsurface_scattering.c | |||||
| shader/nodes/node_shader_tangent.c | |||||
| shader/nodes/node_shader_tex_brick.cc | |||||
| shader/nodes/node_shader_tex_checker.cc | |||||
| shader/nodes/node_shader_tex_coord.c | |||||
| shader/nodes/node_shader_tex_environment.c | |||||
| shader/nodes/node_shader_tex_gradient.cc | |||||
| shader/nodes/node_shader_tex_image.cc | |||||
| shader/nodes/node_shader_tex_magic.cc | |||||
| shader/nodes/node_shader_tex_musgrave.cc | |||||
| shader/nodes/node_shader_tex_noise.cc | |||||
| shader/nodes/node_shader_tex_pointdensity.c | |||||
| shader/nodes/node_shader_tex_sky.c | |||||
| shader/nodes/node_shader_tex_voronoi.cc | |||||
| shader/nodes/node_shader_tex_wave.cc | |||||
| shader/nodes/node_shader_tex_white_noise.cc | |||||
| shader/nodes/node_shader_uvAlongStroke.c | |||||
| shader/nodes/node_shader_uvmap.c | |||||
| shader/nodes/node_shader_valToRgb.cc | |||||
| shader/nodes/node_shader_value.cc | |||||
| shader/nodes/node_shader_vectTransform.c | |||||
| shader/nodes/node_shader_vector_displacement.c | |||||
| shader/nodes/node_shader_vector_math.cc | |||||
| shader/nodes/node_shader_vector_rotate.cc | |||||
| shader/nodes/node_shader_vertex_color.c | |||||
| shader/nodes/node_shader_volume_absorption.c | |||||
| shader/nodes/node_shader_volume_info.c | |||||
| shader/nodes/node_shader_volume_principled.c | |||||
| shader/nodes/node_shader_volume_scatter.c | |||||
| shader/nodes/node_shader_wavelength.c | |||||
| shader/nodes/node_shader_wireframe.c | |||||
| shader/node_shader_tree.c | |||||
| shader/node_shader_util.cc | |||||
| texture/nodes/node_texture_at.c | texture/nodes/node_texture_at.c | ||||
| texture/nodes/node_texture_bricks.c | texture/nodes/node_texture_bricks.c | ||||
| texture/nodes/node_texture_checker.c | texture/nodes/node_texture_checker.c | ||||
| texture/nodes/node_texture_common.c | texture/nodes/node_texture_common.c | ||||
| texture/nodes/node_texture_compose.c | texture/nodes/node_texture_compose.c | ||||
| texture/nodes/node_texture_coord.c | texture/nodes/node_texture_coord.c | ||||
| texture/nodes/node_texture_curves.c | texture/nodes/node_texture_curves.c | ||||
| texture/nodes/node_texture_decompose.c | texture/nodes/node_texture_decompose.c | ||||
| Show All 11 Lines | set(SRC | ||||
| texture/nodes/node_texture_translate.c | texture/nodes/node_texture_translate.c | ||||
| texture/nodes/node_texture_valToNor.c | texture/nodes/node_texture_valToNor.c | ||||
| texture/nodes/node_texture_valToRgb.c | texture/nodes/node_texture_valToRgb.c | ||||
| texture/nodes/node_texture_viewer.c | texture/nodes/node_texture_viewer.c | ||||
| texture/node_texture_tree.c | texture/node_texture_tree.c | ||||
| texture/node_texture_util.c | texture/node_texture_util.c | ||||
| intern/derived_node_tree.cc | intern/derived_node_tree.cc | ||||
| intern/extern_implementations.cc | |||||
| intern/geometry_nodes_eval_log.cc | intern/geometry_nodes_eval_log.cc | ||||
| intern/math_functions.cc | intern/math_functions.cc | ||||
| intern/node_common.cc | intern/node_common.cc | ||||
| intern/node_declaration.cc | intern/node_declaration.cc | ||||
| intern/node_exec.cc | intern/node_exec.cc | ||||
| intern/node_geometry_exec.cc | intern/node_geometry_exec.cc | ||||
| intern/node_multi_function.cc | intern/node_multi_function.cc | ||||
| intern/node_socket.cc | intern/node_socket.cc | ||||
| intern/node_socket_declarations.cc | intern/node_socket_declarations.cc | ||||
| intern/node_tree_ref.cc | intern/node_tree_ref.cc | ||||
| intern/node_util.c | intern/node_util.c | ||||
| intern/type_conversions.cc | intern/type_conversions.cc | ||||
| composite/node_composite_util.hh | composite/node_composite_util.hh | ||||
| function/node_function_util.hh | function/node_function_util.hh | ||||
| shader/node_shader_util.h | shader/node_shader_util.hh | ||||
| texture/node_texture_util.h | texture/node_texture_util.h | ||||
| NOD_common.h | NOD_common.h | ||||
| NOD_composite.h | NOD_composite.h | ||||
| NOD_derived_node_tree.hh | NOD_derived_node_tree.hh | ||||
| NOD_function.h | NOD_function.h | ||||
| NOD_geometry.h | NOD_geometry.h | ||||
| NOD_geometry_exec.hh | NOD_geometry_exec.hh | ||||
| Show All 12 Lines | set(SRC | ||||
| intern/node_common.h | intern/node_common.h | ||||
| intern/node_exec.h | intern/node_exec.h | ||||
| intern/node_util.h | intern/node_util.h | ||||
| ) | ) | ||||
| set(LIB | set(LIB | ||||
| bf_bmesh | bf_bmesh | ||||
| bf_functions | bf_functions | ||||
| bf_intern_sky | |||||
| bf_nodes_geometry | bf_nodes_geometry | ||||
| bf_nodes_shader | |||||
| ) | ) | ||||
| if(WITH_BULLET) | if(WITH_BULLET) | ||||
| list(APPEND INC_SYS | list(APPEND INC_SYS | ||||
| ${BULLET_INCLUDE_DIRS} | ${BULLET_INCLUDE_DIRS} | ||||
| "../../../intern/rigidbody/" | "../../../intern/rigidbody/" | ||||
| ) | ) | ||||
| if(NOT WITH_SYSTEM_BULLET) | if(NOT WITH_SYSTEM_BULLET) | ||||
| ▲ Show 20 Lines • Show All 80 Lines • Show Last 20 Lines | |||||