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source/blenderplayer/bad_level_call_stubs/stubs.c
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| float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO | float texture_value_blend(float tex, float out, float fact, float facg, int blendtype) RET_ZERO | ||||
| void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE | void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype) RET_NONE | ||||
| const unsigned char stipple_quarttone[128]; | const unsigned char stipple_quarttone[128]; | ||||
| double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO | double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) RET_ZERO | ||||
| struct Render *RE_NewRender(const char *name) RET_NULL | struct Render *RE_NewRender(const char *name) RET_NULL | ||||
| void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE | void RE_SwapResult(struct Render *re, struct RenderResult **rr) RET_NONE | ||||
| void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE | void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene, struct SceneRenderLayer *srl, struct Object *camera_override, unsigned int lay_override, int frame, const bool write_still) RET_NONE | ||||
| bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO | bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]) RET_ZERO | ||||
| int RE_bake_object_id_get(struct Render *re) RET_ZERO | |||||
| /* rna */ | /* rna */ | ||||
| float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL | float *ED_view3d_cursor3d_get(struct Scene *scene, struct View3D *v3d) RET_NULL | ||||
| void WM_menutype_free(void) RET_NONE | void WM_menutype_free(void) RET_NONE | ||||
| void WM_menutype_freelink(struct MenuType *mt) RET_NONE | void WM_menutype_freelink(struct MenuType *mt) RET_NONE | ||||
| bool WM_menutype_add(struct MenuType *mt) RET_ZERO | bool WM_menutype_add(struct MenuType *mt) RET_ZERO | ||||
| int WM_operator_props_dialog_popup(struct bContext *C, struct wmOperator *op, int width, int height) RET_ZERO | int WM_operator_props_dialog_popup(struct bContext *C, struct wmOperator *op, int width, int height) RET_ZERO | ||||
| int WM_operator_confirm(struct bContext *C, struct wmOperator *op, const struct wmEvent *event) RET_ZERO | int WM_operator_confirm(struct bContext *C, struct wmOperator *op, const struct wmEvent *event) RET_ZERO | ||||
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