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source/blender/nodes/shader/nodes/node_shader_normal.c
| Show First 20 Lines • Show All 62 Lines • ▼ Show 20 Lines | static int gpu_shader_normal(GPUMaterial *mat, | ||||
| GPUNodeLink *vec = GPU_uniform(out[0].vec); | GPUNodeLink *vec = GPU_uniform(out[0].vec); | ||||
| return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec); | return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec); | ||||
| } | } | ||||
| void register_node_type_sh_normal(void) | void register_node_type_sh_normal(void) | ||||
| { | { | ||||
| static bNodeType ntype; | static bNodeType ntype; | ||||
| sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR, 0); | sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR); | ||||
| node_type_socket_templates(&ntype, sh_node_normal_in, sh_node_normal_out); | node_type_socket_templates(&ntype, sh_node_normal_in, sh_node_normal_out); | ||||
| node_type_exec(&ntype, NULL, NULL, node_shader_exec_normal); | node_type_exec(&ntype, NULL, NULL, node_shader_exec_normal); | ||||
| node_type_gpu(&ntype, gpu_shader_normal); | node_type_gpu(&ntype, gpu_shader_normal); | ||||
| nodeRegisterType(&ntype); | nodeRegisterType(&ntype); | ||||
| } | } | ||||